Sitemap
Every page on flockbay.com, by section: 713 pages.
Flockbay
Documentation
- Install on Mac
- Install on Windows
- System requirements
- What happens on first launch
- Your account
- Build with your Claude plan
- Build with your ChatGPT plan
- Connect your own agent
- The editor: Full and Simple
- The builder
- Sculpt
- Paint
- Plants
- Water
- Sky
- Weather
- Player controller
- NPCs
- What Flockbay does
- Asking for a change
- When to use the manual controls
- Which models can I use?
- The modeler
- Where your project lives
- Opening your project in Godot
- Open your existing Godot project
- Version control with Git and GitHub
- Multiplayer: test rooms and Steam
- Twitch chat in your Godot game
- Exporting your game
- Plans and usage
- Troubleshooting
Godot 4 answers, verified
- AnimatedSprite in Godot 4: it is AnimatedSprite2D now
- Area in Godot 4: it is Area3D now
- ARVRController in Godot 4: it is XRController3D now
- ARVROrigin in Godot 4: it is XROrigin3D now
- Assertion failed in Godot 4
- Attempted to free a RefCounted object in Godot 4
- AudioStreamOGGVorbis in Godot 4: it is AudioStreamOggVorbis now
- AudioStreamRandomPitch in Godot 4: it is AudioStreamRandomizer now
- AudioStreamSample in Godot 4: Identifier "AudioStreamSample" not declared
- BakedLightmap in Godot 4: it is LightmapGI now
- BitmapFont in Godot 4: it is FontFile now
- Camera in Godot 4: it is Camera3D now
- Can Beam 1.0 501B A23B write working Godot 4 code? 12 of 15 on the first try
- Can Claude Haiku 4.5 write working Godot 4 code? 11 of 15 on the first try
- Can Claude Haiku 5.5 write working Godot 4 code? 14 of 15 on the first try
- Can Claude Opus 5.5 write working Godot 4 code? 15 of 15 on the first try
- Can Claude Sonnet 5.5 write working Godot 4 code? 15 of 15 on the first try
- Can DeepSeek V4 Pro 0813 write working Godot 4 code? 14 of 15 on the first try
- Can DeepSeek V4.1 Flash write working Godot 4 code? 15 of 15 on the first try
- Can Ember-1 write working Godot 4 code? 15 of 15 on the first try
- Can Fugu Max write working Godot 4 code? 13 of 15 on the first try
- Can Gemini 3.1 Pro Preview write working Godot 4 code? 15 of 15 on the first try
- Can GLM 5.2 write working Godot 4 code? 14 of 15 on the first try
- Can GPT-5.4 write working Godot 4 code? 14 of 15 on the first try
- Can GPT-5.6 Luna write working Godot 4 code? 15 of 15 on the first try
- Can GPT-6 Luna write working Godot 4 code? 15 of 15 on the first try
- Can GPT-6.1 Sol write working Godot 4 code? 15 of 15 on the first try
- Can Grok 4.3 write working Godot 4 code? 11 of 15 on the first try
- Can Hy4 preview write working Godot 4 code? 15 of 15 on the first try
- Can Kimi K3 write working Godot 4 code? 15 of 15 on the first try
- Can Laguna S 2.1 write working Godot 4 code? 9 of 15 on the first try
- Can LongCat 2.0 write working Godot 4 code? 11 of 15 on the first try
- Can MiMo-V2.6-Pro-UltraSpeed write working Godot 4 code? 14 of 15 on the first try
- Can MiniMax M3 write working Godot 4 code? 13 of 15 on the first try
- Can Mistral Large 4 write working Godot 4 code? 12 of 15 on the first try
- Can Muse Wonder write working Godot 4 code? 15 of 15 on the first try
- Can Nemotron 3.5 Super VL write working Godot 4 code? 11 of 15 on the first try
- Can Nova 2 Lite write working Godot 4 code? 2 of 15 on the first try
- Can Pareto 26.10 write working Godot 4 code? 15 of 15 on the first try
- Can Qwen3.7 Max write working Godot 4 code? 13 of 15 on the first try
- Can't add child '…' to '…', already has a parent '…' in Godot 4
- Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead in Godot 4
- Cannot assign a new value to a constant in Godot 4
- Cannot call method '…' on a null value in Godot 4
- Cannot call method '…' on a previously freed instance in Godot 4
- Cannot find member "…" in base "…" in Godot 4
- Cannot get return value of call to "…()" because it returns "void" in Godot 4
- Cannot infer the type of "…" variable because the value is "null" in Godot 4
- ClippedCamera in Godot 4: use a SpringArm3D with a Camera3D
- CollisionShape in Godot 4: it is CollisionShape3D now
- CSGSphere in Godot 4: it is CSGSphere3D now
- DirectionalLight in Godot 4: it is DirectionalLight3D now
- Does Godot use Python? No: GDScript looks like Python, and here is where it is not
- DynamicFont in Godot 4: it is FontFile now
- Expected end of statement after variable declaration, found "Identifier" instead in Godot 4
- Expected indented block after function declaration in Godot 4
- Function "…()" not found in base self in Godot 4
- GIProbe in Godot 4: it is VoxelGI now
- Godot 4.6 to 4.7: every API change, class by class
- How to change scenes in Godot 4: change_scene_to_file()
- How to connect signals in code in Godot 4: signal.connect(callable)
- How to disable and enable a node in Godot 4: process_mode
- How to get a random number in Godot 4: randi_range() and randf_range()
- How to get collisions after move_and_slide() in Godot 4
- How to get the class name of a node in Godot 4: get_class() and get_global_name()
- How to get the current date and time in Godot 4: the Time singleton
- How to parse JSON in Godot 4: JSON.parse_string()
- How to raycast from code in Godot 4: PhysicsRayQueryParameters2D
- How to remap input actions in code in Godot 4: InputMap and keycode
- How to save and load a game in Godot 4: FileAccess
- How to set the window size in Godot 4: get_window().size
- How to tween in Godot 4: create_tween() and tween_property()
- How to wait in Godot 4: "yield" was removed, use await
- Identifier "…" not declared in the current scope in Godot 4
- In Object of type '…': Attempt to connect nonexistent signal '…' to callable '…' in Godot 4
- Invalid access of index '…' on a base object of type: 'Array' in Godot 4
- Invalid access to property or key '…' on a base object of type 'Dictionary' in Godot 4
- Invalid access to property or key on a base object of type 'Nil' in Godot 4
- Invalid access to property or key on a base object of type 'null instance' in Godot 4
- Invalid access to property or key on a base object of type 'previously freed' in Godot 4
- Invalid argument for "…()" function: argument 1 should be "…" but is "…" in Godot 4
- Invalid assignment of index '…' (on base: 'Array') with value of type '…' in Godot 4
- Invalid assignment of property or key '…' with value of type '…' on a base object of type 'Node2D' in Godot 4
- Invalid assignment of property or key '…' with value of type '…' on a base object of type 'String' in Godot 4
- Invalid assignment of property or key with value of type on a base object of type 'Nil' in Godot 4
- Invalid assignment on read-only value (on base: 'Array') in Godot 4
- Invalid call to function '…' in base '…'. Expected N argument(s) in Godot 4
- Invalid call. Nonexistent function '…' in base 'Nil' in Godot 4
- Invalid call. Nonexistent function 'instance' in base 'PackedScene' in Godot 4
- Invalid cast: can't convert a non-object value to an object type in Godot 4
- Invalid cast: could not convert value to '…' in Godot 4
- Invalid operands 'Nil' and 'int' in operator '+' in Godot 4
- Invalid operands 'String' and 'int' in operator '+' in Godot 4
- Invalid type in static function '…' in type '…'. Cannot convert argument in Godot 4
- KinematicBody in Godot 4: it is CharacterBody3D now
- KinematicBody2D in Godot 4: Could not find base class "KinematicBody2D"
- Left operand of 'is' is a previously freed instance in Godot 4
- Listener in Godot 4: it is AudioListener3D now
- MeshInstance in Godot 4: it is MeshInstance3D now
- NavigationPolygonInstance in Godot 4: it is NavigationRegion2D now
- Node not found: "…" (relative to "…") in Godot 4
- OmniLight in Godot 4: it is OmniLight3D now
- OpenSimplexNoise in Godot 4: it is FastNoiseLite now
- Out of bounds get index '…' (on base: 'Array') in Godot 4
- Parent node is busy setting up children, `add_child()` failed in Godot 4
- Particles in Godot 4: it is GPUParticles3D now
- Particles2D in Godot 4: it is GPUParticles2D now
- Path in Godot 4: it is Path3D now
- PathFollow in Godot 4: it is PathFollow3D now
- Physics2DDirectBodyState in Godot 4: it is PhysicsDirectBodyState2D now
- Physics2DServerSW in Godot 4: Identifier "Physics2DServerSW" not declared
- PhysicsDirectSpaceState in Godot 4: it is PhysicsDirectSpaceState3D now
- PhysicsTestMotionResult in Godot 4: Identifier "PhysicsTestMotionResult" not declared
- PoolStringArray in Godot 4: it is PackedStringArray now
- PopupDialog in Godot 4: it is Popup now
- Position2D in Godot 4: it is Marker2D now
- Preload file "…" does not exist in Godot 4
- Quat in Godot 4: it is Quaternion now
- RayCast in Godot 4: it is RayCast3D now
- Reference in Godot 4: it is RefCounted now
- RigidBody in Godot 4: it is RigidBody3D now
- setget in Godot 4: Expected end of statement after variable declaration, found "Identifier" instead
- Signal '…' is already connected to given callable '…' in that object in Godot 4
- Spatial in Godot 4: Could not find base class "Spatial"
- SpatialMaterial in Godot 4: it is StandardMaterial3D now
- SpotLight in Godot 4: it is SpotLight3D now
- SpringArm in Godot 4: it is SpringArm3D now
- Sprite in Godot 4: it is Sprite2D now
- StaticBody in Godot 4: it is StaticBody3D now
- StreamCubemapArray in Godot 4: Identifier not declared in the current scope
- StreamTexture in Godot 4: Could not find type "StreamTexture"
- Tabs in Godot 4: it is TabBar now
- TextureProgress in Godot 4: it is TextureProgressBar now
- The "export" keyword was removed in Godot 4: every export(...) and its @export annotation
- The "onready" keyword was removed in Godot 4: use @onready
- The "tool" keyword was removed in Godot 4: use @tool
- The function signature doesn't match the parent. Parent signature is "…" in Godot 4
- The variable type is being inferred from a Variant value, so it will be typed as Variant in Godot 4
- Too few arguments for "…()" call. Expected at least N but received M in Godot 4
- ToolButton in Godot 4: use a flat Button
- Trying to assign a non-object value to a variable of type '…' in Godot 4
- Trying to assign an array of type "Array" to a variable of type "Array[…]" in Godot 4
- Trying to assign value of type 'String' to a variable of type 'int' in Godot 4
- Trying to call an async function without "await" in Godot 4
- Trying to cast a freed object in Godot 4
- Trying to return a value of type "…" from a function whose return type is "…" in Godot 4
- Unable to iterate on object of type 'Nil' in Godot 4
- Unable to obtain iterator object of type 'Object' (but was obtained on first iteration?) in Godot 4
- Unexpected identifier "…" in class body in Godot 4
- Used tab character for indentation instead of space as used before in the file in Godot 4
- VideoPlayer in Godot 4: it is VideoStreamPlayer now
- ViewportContainer in Godot 4: it is SubViewportContainer now
- VisibilityEnabler2D in Godot 4: it is VisibleOnScreenEnabler2D now
- VisibilityNotifier2D in Godot 4: it is VisibleOnScreenNotifier2D now
- VisualShaderNodeVectorScalarSmoothStep in Godot 4: Identifier not declared in the current scope
- WindowDialog in Godot 4: it is Window now
- YSort in Godot 4: use y_sort_enabled on a Node2D
By genre
- A horror game maker for people who understand pacing
- A platformer maker with no ceiling on it
- A sandbox game maker built around systems that keep running
- A shooter game maker where feel is the thing you tune
- A strategy game maker, and an honest note about the genre
- A survival game maker where the weather is a mechanic
- A tower defense game maker where the balance is the whole job
- A visual novel maker only if your novel has a place in it
- AI arcade game maker: short games, tight numbers
- AI battle royale maker: read the hard part first
- AI bullet hell maker: patterns are maths, and maths is code
- AI card game maker: from an idea on paper to something you can play
- AI clicker game maker, and whether you need one
- AI dating sim maker: the writing is the whole product
- AI deckbuilder maker: synergies you can only find by playing
- AI dungeon crawler maker: rooms laid out on purpose, written systems
- AI horror game maker: a plan for your first one
- AI idle game maker: the genre that is almost entirely code
- AI incremental game maker: layers, resets and the moment it opens up
- AI isometric game maker: a camera decision, not an art style
- AI JRPG maker: the systems are the easy half
- AI life sim maker: a place, a routine, and people who keep one
- AI logic puzzle maker: the rule is small, the consequences are not
- AI low poly game maker: a style that a small project can actually finish
- AI metroidvania maker: building one when the map is the design
- AI MOBA maker: a MOBA is mostly balance, and balance is play testing
- AI monster collector game maker: a spreadsheet with a world around it
- AI open world game maker: a scale problem before it is a design problem
- AI pixel art game maker: pixel art is a discipline, and the code is still the blocker
- AI point and click adventure maker: writing, plus a lot of plumbing
- AI racing maker: karts, hovercraft, boats. Racing is wider than cars
- AI RTS maker for a genre with a hundred moving parts
- AI side scroller game maker: one axis, a lot of precision
- AI soulslike maker: commitment, recovery and the walk back
- AI stealth game maker: the guard has to be readable
- AI survival horror maker: scarcity, light and pacing
- AI top down game maker: the camera that shows everything
- An adventure game maker where the writing stays yours
- An AI RPG maker that leaves the engine in place
- An AI tycoon game maker for the simulation underneath
- An AI voxel game maker that runs on your own machine
- An AI walking sim maker where the world is the mechanic
- An RPG game maker where the systems get written for you
- Building a farming game, which is mostly a calendar problem
- City building game maker: terrain first, then the simulation
- FPS game maker: the feel comes before the level
- Looking for RPG Maker? This is a different kind of tool
- Make a first person game where the world holds up close
- Make an endless runner where the tuning is the game
- Making a fighting game, honestly the hardest genre to fake
- Making a match-3 game without writing the board logic
- Making a twin stick shooter without writing the controller
- Puzzle game maker: the rule is the game, and the rule gets written
- Puzzle platformers fail in the seam between the two halves
- Rhythm games are an audio timing problem wearing a game costume
- Roguelike game maker: the run is a system, and systems are code
Alternatives and comparisons
- A Buildbox alternative for people who outgrew the drag and drop
- A Construct 3 alternative that does not ask you to give up 2D
- A Defold alternative when you would rather not write Lua
- A free Unity alternative, and what you are really escaping
- A free Unreal alternative for people who do not need a film renderer
- A GDevelop alternative for when the events run out
- A Phaser alternative for people who would rather not write the JavaScript
- A Roblox alternative when you want to make games, not games for Roblox
- A Rosebud alternative that trades the browser for the hardware
- A Scratch alternative for when the blocks stop being enough
- A Stencyl alternative where the blocks go and the 2D stays
- A Unity alternative for beginners, and where Unity actually loses them
- A Unity alternative for people who do not write C#
- AI game maker comparison: the five axes that matter
- An AI alternative to Roblox Studio, and when it is the wrong choice
- An AI game maker that writes real code
- An RPG Maker alternative that keeps the tiles and loses the event editor
- An Unreal alternative when the engine is heavier than the game
- Best AI game generator, and the difference between a demo and a game
- Best AI game maker in 2026
- Best free AI game generator: what free usually means
- Best no-code AI game maker: where the ceiling is
- Flockbay vs Construct
- Flockbay vs GameMaker
- Flockbay vs Rosebud
- Flockbay vs RPG Maker
- Flockbay vs Summer Engine: official Godot, or an engine built on it
- Flockbay vs Unreal
- Free vs paid AI game makers: what the money is actually for
- GameMaker alternatives, and which problem you are solving
- Should I use Flockbay or GDevelop?
- Should I use Flockbay or Unity?
- Summer Engine vs Ziva vs Flockbay: which Godot AI tool to pick in 2026
- The best AI for game development depends on which part you mean
- The best Ziva alternatives for Godot in 2026, with a verdict on each
Release notes
- Flockbay 3.0.0 for Windows
- Flockbay 3.0.1 for Windows
- Flockbay 3.0.2 for Windows
- Flockbay 3.0.3 for Windows
- Flockbay 3.0.4 for Windows
- Flockbay 3.0.5 for Windows
- Flockbay 3.0.6 for Windows
- Flockbay 3.1.0 for Windows
- Flockbay 3.1.1 for Windows
- Flockbay 3.1.2 for Windows
- Flockbay 3.1.3 for Windows
- Flockbay 3.2.0 for Windows
- Flockbay 3.2.1 for Windows
- Flockbay 3.2.10 for Windows
- Flockbay 3.2.11 for Windows
- Flockbay 3.2.12 for Windows
- Flockbay 3.2.2 for Windows
- Flockbay 3.2.3 for Windows
- Flockbay 3.2.4 for Windows
- Flockbay 3.2.5 for Windows
- Flockbay 3.2.6 for Windows
- Flockbay 3.2.7 for Windows
- Flockbay 3.2.8 for Windows
- Flockbay 3.2.9 for Windows
- Flockbay release notes
Making a game
- AI game idea generator: the idea is the cheap part
- An AI game generator from text, and what text is actually good at
- Chat to game, and the part chat is bad at
- How to make a 2D game without learning to code
- How to make a 3D game when you build on your own Claude or ChatGPT plan
- Idea to game, without the part in between
- Image to game: what a picture can and cannot tell a tool
- Make a game with AI and no coding, without a closed toolbox
- Make a game with AI without giving up the game
- Make a game without coding, and without a ceiling
- Make a video game with AI: a straight account of how it works
- Make your own game, and keep the your own part
- Making a game with no experience: what you skip and what you do not
- Prompt to 3D game: questions first, then the world and the systems
- Prompt to game, with the part nobody mentions
- Story to game: what survives the translation and what does not
- Text to 3D game: the part text is good at, and the part it is not
- Text to game, taken apart into the four things a game is made of
- Voice to game: what talking can and cannot build
The category
- AI game prototyping, on an engine the prototype can survive on
- AI that makes games, described accurately
- An AI game studio in the sense of a workshop, not a company
- Can AI make a 3D game?
- Can AI make a game?
- Can AI make a video game from a prompt?
- Create a game with AI, and keep the part that makes it yours
- Describe a game, then reach by hand what description cannot
- Do you need to code to make a game?
- Does AI game making actually work?
- How do AI game makers work?
- How long does it take to make a game with AI?
- Is AI game making cheating?
- Unlimited AI game maker? An honest answer
- Vibe coding a game jam entry in a weekend
- Vibe coding a game, and the part vibe coding is bad at
- Vibe jam: what the format rewards, and what it rules out
- What is an AI game maker that writes a real Godot project?
The engine
- A beginner engine that does not have to be outgrown
- A copilot for Godot, or something that does not need one
- A no-code game engine that is still a real engine
- A no-code game maker where the code still gets written
- A no-code RPG maker that does not come with an RPG in it
- AI game engine: nobody should write a new engine for this. The engine is Godot.
- AI playtesting for Godot: an agent can check that your game works, not that it is fun
- An AI agent that works inside a Godot project
- Claude or ChatGPT for Godot
- Cursor for Godot: how to use Cursor on a Godot game, and let it run the game too
- Free AI game engine: all of it is free, AI included
- Godot AI: what actually works in 2026, and what does not
- Godot MCP: connect Claude Code, Codex or Cursor to your Godot game
- Looking for a Godot AI plugin
- No-code 3D game maker for worlds, not just scenes
- The easiest game engine is the one whose hard part you can skip
- The easiest game maker to actually finish something in
- What kind of games you can make with Flockbay
Godot starter templates
- A Godot card game template: a real-time card lane battler
- A Godot metroidvania template is a platformer with a map screen
- A Godot open-world template: a seeded world of terrain and roads, with a car
- A Godot voxel game template: mine, build, farm and survive
- Godot 2D game templates: what they hand you, and what they leave
- Godot 3D game templates and the work they do not remove
- Godot city builder templates give you placement, not simulation
- Godot FPS templates, and why the feel is most of the work
- Godot platformer templates: three different things go by that name
- Godot puzzle templates: three of the four are card games
- Godot racing templates give you two different answers to how a car drives
- Godot roguelike templates: an example, a tutorial, and the part neither one covers
- Godot RPG templates: three projects, three completely different games
- Godot tower defense templates, and the half they leave you
- Godot visual novel templates, and why Ren'Py is usually the answer
The product
- A design tool where the design is playable the same day
- AI devlog maker: the AI that built your game plays it, films it and tells how it was made
- AI game development tool: where it sits, and what it does not replace
- An AI game builder that builds the world, and leaves you the controls
- Game development software you install, with AI inside it
- Gameplay shorts for TikTok, YouTube Shorts and Reels: one moment, filmed upright, opened three ways
- Is there a Flockbay command line?
- Plugins: where the manual controls live
- Refunds and cancelling
- Security: where your project lives and what leaves your machine
- Source status: what is open here, and what you can take with you
- The creator in AI game creator is you
- What runs in the cloud, and what runs on your machine
- Where assets come from in Flockbay
Bring your own agent
- AI agents and game development
- Blender MCP for game development: models built in Blender, landed in your Godot game
- Connect your own agent
- Game development over MCP
- How to make games in Claude Code: from install to a game you can play
- How to make games in Codex: the Codex CLI, the ChatGPT app, or your ChatGPT plan inside Flockbay
- Making games from Cline
- Making games from Cursor
- Making games from Gemini CLI
- Making games from Goose
- Making games from OpenCode
- Making games with local LLMs
- Making games with Ollama, and what that does not buy you
Straight answers
- Building with Flockbay needs a connection. Playing what you built does not.
- Can I edit the code myself?
- Do I need Godot installed to use Flockbay?
- Flockbay is free, AI included: free AI every day, or your own model, with optional plans for more hosted AI.
- Is Flockbay an Unreal Engine plugin? No
- What can Flockbay not do?
- What happens if I stop paying?
- What is Flockbay? The app for building games
- What you build is an ordinary Godot project, which is the shape a game gets sold in
- Who writes the code in Flockbay?
- You do not sign in to use Flockbay. A new install builds on a guest account.
Who it is for
- A game maker for education, and what it actually teaches
- A game maker for kids, with the grown-up details up front
- A game maker for students with a deadline
- A game maker for teachers who are not programmers
- AI for indie game developers, without giving up the project
- An AI game maker for beginners, without the beginner ceiling
- An AI game maker for game jams, and the honest caveats
- An AI game maker for indie devs who would rather design than plumb
- An AI game maker for solo devs: one person, several jobs
- Game maker for schools: the deployment questions
- Using a game maker in the classroom, honestly
Generating things
- AI game character generator: a character is a model plus everything that makes it move
- AI game generator: what one sentence can generate, and where it runs out
- AI level generator: generate the ground, place the meaning
- AI map generator for games: a real Godot world you can keep editing
- AI NPC generator: an NPC is behaviour, not a portrait
- AI pixel art generator for games: what generated pixel art is actually good for
- AI sprite generator, and the part it leaves you holding
- An AI dungeon generator that hands you a dungeon you can edit
- An asset generator attached to the game the assets are for
- Looking for an AI dungeon master, or a game to put one in?
- Random game idea generator, and what to do the moment after
Definitions
Platforms
- A Steam game maker for people who bring their own Claude or ChatGPT plan
- A Steam store page kit from your own game: capsules cut from a real frame, text from real research, packed for Steamworks
- Console game maker: making a console-style game on your own Claude or ChatGPT plan
- Flockbay for studios, with the caveats up front
- How do I use Flockbay with my own AI agent?
- Multiplatform game maker: Godot underneath, so export is not proprietary
- Online AI game maker: the AI is online, the app is on your machine
- PC game maker for people who bring their own Claude or ChatGPT plan
Cost: free, AI included
- A free 3D game maker, and what free usually hides in 3D
- A free game engine for beginners, counting the real cost
- An AI game maker with no sign up: Flockbay builds on a guest account
- An AI game maker without a credit counter, and how the free AI works instead
- Free no-code game engine, and still an engine rather than a toy
- Free no-code game maker, and still a real project at the end
- What is a free AI game maker?
Moving a game to Godot
- GameMaker to Godot: rebuild your GML game in Godot 4
- Godot 3 to Godot 4: the converter, then the errors it leaves
- Port a Godot game to Steam, Steam Deck included
- RPG Maker to Godot: rebuild your RPG in Godot 4
- Unity to Godot: a rebuild, not a converter
- Unreal to Godot: rebuild your Unreal project in Godot 4
2D and 3D
- A 2D game maker where the first thing you do is press play
- A 3D game maker for people who bring their own Claude or ChatGPT plan
- AI 2D game maker: what a working session actually looks like
- AI 3D game generator: two kinds of generation, and the verdict is yours
- AI 3D game maker for people who want scale
Blog: Guides
- AI game music generators: loops, layers and the licence to check
- The best AI coding assistant for Godot is the one that knows Godot 4
- The best AI for GDScript: what good output looks like
- The best AI for Godot: we ran 28 models on 15 Godot 4 tasks
- The best AI tools for Godot in 2026, with a verdict on every one
- The best LLM for Godot
- Claude for Godot: how to build a Godot game with Claude Code, step by step
- The 2026 Cursor Vibe Jam: what the rules asked, what won, and how to prepare for the next
- Does Godot have AI? Two different answers
- A guide to Godot MCP servers: install, connect, and use one well
- Godot vs GDevelop: code or events, and where each one ships
- Prompt templates for your own agent in Flockbay
- What is Godot MCP?
- Making games with Kilo Code and Flockbay
- What is Steam Next Fest, and who can enter?
- How to sign up for Steam Next Fest
- Steam Next Fest checklist: eight weeks out to the last day
- How many wishlists does Steam Next Fest bring?
- How to livestream your game during Steam Next Fest
- What to do after Steam Next Fest
- Steam's themed festivals: what they are and how to get in
- The Steam sale calendar, and how to plan a launch around it
- What does a game publisher do?
- Do you need a publisher for your indie game?
- How to find a publisher for your indie game
- How to pitch a game to a publisher
- What to put in a game publisher pitch deck
- What revenue share does a game publisher take?
- How to publish a game on Steam, start to finish
- Steam release checklist: from three months out to launch day
- What day should you release your game on Steam?
- Steam regional pricing, explained
- Should you use a launch discount on Steam?
- Steam's revenue share, explained
- Early Access on Steam: should you use it?
- How to answer Steam's six Early Access questions
- Steam refunds, from the developer side
- How to plan your first Steam sale
- How to get your game Steam Deck Verified
- Steam's AI disclosure, explained
- Can you sell a game made with AI on Steam?
- Using AI to write your Steam store page copy
- AI capsule art on Steam: what is allowed, and what works
- An AI game marketing workflow, end to end
- What an AI can do of a game publisher's job
- How to make a Steam store page, step by step
- When should you make your Steam store page?
- What a Steam Coming Soon page does for your game
- How much does it cost to put a game on Steam?
- How long Steam's store page review takes
- How to write a Steam short description
- How to choose Steam tags for your game
- How many screenshots does a Steam page need, and which ones?
- How to use GIFs in your Steam store description
- Steam capsule art: sizes, rules, and art that reads small
- How to fill in Steam's content survey
- Steam's mature content settings, explained
- How to write Steam system requirements for your game
- How to localize your Steam store page
- Which languages to translate your Steam page into first
- Setting a release date on Steam: Coming Soon, a quarter, or a day
- How to move your Steam release date without losing momentum
- How to set up a Steam page for your demo
- Steam page checklist: before you submit for review
- What the best Steam store pages have in common
- How to update your Steam page as the game changes
- GodotSteam: setting up Steamworks in a Godot 4 game
- Steam achievements in Godot with GodotSteam
- Steam Cloud saves for a Godot game
- Steam lobbies and multiplayer in Godot
- Making a Godot game ready for Steam Deck
- How to put a Unity game on Steam
- Steamworks.NET or Facepunch.Steamworks for Unity?
- Steam achievements in Unity
- How to put an Unreal Engine game on Steam
- Setting up Online Subsystem Steam in Unreal
- How to put a GameMaker game on Steam
- How to put an RPG Maker game on Steam
- How to put a Construct 3 game on Steam
- How to ship a web game on Steam
- How to upload a build to Steam with SteamPipe
- What is a devlog, and is it worth making one?
- How to make a devlog video
- How long should a devlog be?
- Where to post devlogs, and how often
- Devlog titles and thumbnails that get clicked
- How to make TikToks for your indie game
- How to make YouTube Shorts for your game
- What makes a gameplay clip go viral
- Steam curators: what they are and how to reach them
- How the Steam algorithm recommends games
- Steam's Discovery Queue, explained
- How Steam decides "More like this"
- Steam UTM links: where your wishlists come from
- Steam events and announcements that get seen
- How to use Steam Broadcasting for your game
- Does Kickstarter still work for video games?
- How to fund an indie game
- Game development grants: where to find them and how to apply
- How much does it cost to make an indie game?
- Patreon for game developers: does it work?
- Steam Playtest: how it works for developers
- How to playtest a game
- How to find playtesters for your indie game
- Playtesting questions to ask, and the ones to avoid
- How to run a remote playtest
- Using itch.io for playtesting
- Blind playtests or guided playtests?
- When should you start playtesting?
- Playtesting services compared
- How to turn playtest feedback into fixes
- Steam's Popular Upcoming list: what it is and how games reach it
- How Steam wishlists work
- How to get more wishlists on Steam
- How many wishlists do you need before launch?
- Steam wishlist conversion rate: what is normal
- How to check how many wishlists a Steam game has
- Wishlist deletions: why players remove your game
- How many wishlists a day is good?
- How to get to 10,000 wishlists
- Is 7,000 wishlists the magic number?
- When Steam emails your wishlisters
- Wishlist velocity: why the rate matters as much as the total
- The best website builders for game developers
- How to make a website for your indie game, for free
- What to put on your game's website
- Do you need a website for your indie game?
- Game landing pages that work: the patterns
- How to embed the Steam widget and your trailer
- How to market an indie game
- An indie game marketing plan, with a template
- When should you start marketing your game?
- How much to spend on indie game marketing
- How to find your game's hook
- How to write a one-line pitch for your game
- Indie game marketing tools, by job
- How long should a game demo be, and what goes in it?
- A prologue or a demo on Steam: which one?
- How to update a Steam demo, and when to take it down
- How to make a game trailer, step by step
- How long should a game trailer be?
- Steam trailer requirements: format, resolution and order
- AI game trailer makers: what AI can and cannot do for a trailer
- How to make a teaser trailer for your game
- How to cut a 15-second ad from your game trailer
- How much does a game trailer cost?
- How to market your game on Reddit, and on every other channel
- The best subreddits to post your indie game
- Screenshot Saturday: how to use it for your game
- How to market your game on itch.io
- How to schedule social posts for your game
- How to get YouTubers and journalists to cover your game
- Key distribution platforms compared: Keymailer and alternatives
- How to make a press kit for your game
- How to write a press release for your game
- How to get your game into newsletters, curated lists and streams
- How to build a community for your game, starting with a Discord server
- Which channels a game's Discord server needs
- How to grow your game's Discord server
- How to run a closed beta for your game
- How to use your game's Steam community hub
- How to run a game giveaway that brings real players
- Should you run ads for your indie game, and how much to spend?
- Cost per wishlist: how to measure it and what is normal
- How to run Meta ads for a game, and how to target players
- How to run TikTok ads for a game
- How to run Reddit ads for a game
- How to run Google and YouTube ads for a game
- Which ad platform works best for indie games?
- How to make an ad creative for a game from gameplay footage
- Boosting a post or running a campaign: which for your game?
- Steamworks reports, explained
- How to read your Steam wishlist and traffic reports
- How many sales one Steam review means
- How to estimate a game's sales and revenue from its Steam reviews
- How many copies do indie games sell on Steam?
- What the median indie game earns on Steam
- How many games release on Steam each year?
- The indie game publishing guide: every job from Steam page to launch
- Steam image sizes: every capsule, library and event asset, with templates
- Indie game publishers on Steam, and what they have published
Blog: AI game makers
- Summer Engine alternatives in 2026: seven real options, and when to stay
- The best AI game maker, according to Reddit: what people actually say
- The best game engine for beginners depends on one question
- The best AI tools for game development, by job
- The best Godot MCP server in 2026 depends on what you want the agent to touch
- Cursor plus Godot vs Flockbay: two ways to make a Godot game with AI
- Flockbay vs Ziva: Godot inside a free AI app, or an AI agent inside your Godot
- Flockbay vs Orca Engine, and what happened to Orca
- Flockbay vs Moonlake: interactive worlds, and where Moonlake went
- Flockbay vs Seele: one agent for everything, or a game on your disk
Blog: Build log
- GPT-6.1 Sol vs Opus 5.5 Physics Truck Game
- Sonnet 5.5 vs GPT-6.1 Sol Six-Legged Walker Game
- Opus 5.5 vs GPT-6.1 Sol: The Door Problem in Godot
- 4 AI Models Build the Same Walking 3D Character in Godot
- Opus 5.5 vs GPT-6.1 Sol in Blender: One Cost 7x More
- Opus 5.5 vs GPT-6.1 Sol: Can AI Build a Save System?
- Can AI Solve Godot's Stairs Problem?
- Can AI Build a 500-Enemy Horde in Godot?
- Claude Haiku 5.5: Can the Cheapest Claude Build Celeste's Jump?
Blog: Game design
- What an AI 2D Game Asset Generator Actually Gives You
- AI 3D Game Asset Generators and the Topology Problem
- Why generated game dialogue falls apart as a conversation
- An AI enemy generator gives you a silhouette, not a fight
- Cheap to generate a thousand game concepts, expensive to pick one
- Questions that separate one ai game maker from another
- What an ai game maker is worth in a 48 hour jam
- AI level generators versus classic procedural generation
- Procedural Generation Only Works When Something Checks It
- What an AI quest generator actually gives you
- AI Sound Effect Generators and the Repetition Problem
- Why AI Sprite Generators Struggle With Animation
- How to judge a game you did not code
- The smallest plan that is actually useful
- The honest state of ai game making in 2026
- What to build first in an open world
- When to stop prompting and start building
- Why browser ai game makers hit a ceiling
- Why your first AI-generated game is bad, and what to do about it
- The best games like Stardew Valley to play in 2026
- How to make a game like Mario: start with the jump
- How to make a game like Wordle
- How to make a deckbuilder like Slay the Spire
- The best free 2D game engines, and what "free" means for each
- The best free 3D game engines, and what they cost when you succeed
- The best AI tools for making mobile games
