Game maker for schools: the deployment questions
By Eduardo Orellana · Updated
The question a school has is not what a tool can do, it is whether it can be deployed, paid for and relied on. On two of those three, Flockbay has answers a school will not like, and it is better to say so. Flockbay is free, AI included: free hosted AI every day, or your own Claude, ChatGPT, agent or API key. It runs on Windows and Linux, on the official Godot engine.
AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.
Intel or AMD Chromebook, with Linux turned on.
Deployment
Flockbay is a desktop application distributed as an installer for 64-bit Windows 11 and as an x86_64 AppImage for Linux. It is installed per machine. There is no web version, no managed browser deployment, and no thin client. A school running iPads cannot use it at all, and no amount of planning changes that. A school running Chromebooks can only on Intel or AMD models, and only once IT turns on their Linux environment.
On managed Windows fleets it is a normal application install and behaves like one. It ships with its own copy of Godot inside the bundle, so there is no second engine install to manage and no separate Godot version to keep in step across a lab.
Storage is local. Each project is an ordinary Godot project in a folder, which means it lives wherever the student profile lives. On roaming profiles or heavily quota-limited home drives, that is worth sizing before rollout rather than after.
Network
Building requires an internet connection, and this is not a soft requirement with a degraded mode behind it. The chat, asset generation and world data all come over the network. If the connection is unavailable, students cannot build. They can still play what they have already built, because the game runs locally on the bundled Godot.
School networks are the specific risk here, because they are filtered, proxied and shared thirty ways at once. The honest advice is to trial it on one machine, on the actual school network, during a busy period, before committing a scheme of work to it. That single test tells you more than any specification sheet.
There is no offline mode. Saying otherwise would set a school up for a bad lesson.
Licensing and cost
This is the part that fits school procurement least well, because there is nothing to procure: no site licence, no seats and no volume arrangement. Flockbay is free, AI included: free hosted AI every day, or your Claude or ChatGPT plan, your own agent, or an API key. Flockbay builds from a library of ready-made objects, or with Godot's own shapes.
In practice that means a school runs a cohort on the free app, on the free hosted AI each account gets every day, or connects its own AI for Flockbay: a ChatGPT sign-in, an API key, or its own agent over MCP. There is no purchase order and no contract. That is not the procurement shape schools normally expect.
Accounts are individual accounts. There is no admin console, no class roster and no centralised management of student accounts.
What the school gets in return
A subject that is usually gated behind programming becomes accessible to a whole cohort rather than the four students who were already writing code at home. Because Flockbay builds the world and writes the GDScript from a brief the student approves, then play-tests its own work, a student's work is design: what the brief asks for, how the systems should behave, and judgement after every play. Those are the parts of game development worth a term.
The output is a real Godot project, on open-source software, that the student owns and keeps. Nothing about the work is trapped in the app. A student who leaves the school, or leaves the tool, leaves with a project that still opens.
And the loop is fast enough to be taught in periods rather than in projects. A student plays, decides it is wrong, says why and plays the change inside one lesson, which is the thing that makes design teachable at all.
Questions
- Is there a site or volume licence?
- No. Flockbay is free, AI included: free hosted AI every day, or your Claude or ChatGPT plan, your own agent, or an API key. There is nothing to license per seat or per site.
- Is there an admin console for managing student accounts?
- No. Accounts are individual.
- What platforms does it install on?
- 64-bit Windows 11 and Linux (an x86_64 AppImage), with an earlier Mac build, and Intel or AMD Chromebooks through their Linux environment, which IT has to turn on. There is no iPad or browser version.
- What happens if the school network goes down mid-lesson?
- Building stops, because the AI and world data come over the network. Games that have already been built still run locally.
- Does the school need to install Godot separately?
- No. A copy of Godot ships inside the app.
- Who owns the student projects?
- They are normal Godot projects in a folder on the machine. The student keeps them and can open them outside the app.
Related
- Game maker for the classroom
- Game maker for teachers
- Game maker for education
- Game maker for students
- System requirements
- Flockbay for studios, with the caveats up front
- What is Flockbay? The app for building games
- A Rosebud alternative that trades the browser for the hardware
- Multiplatform game maker: Godot underneath, so export is not proprietary
Free to download for Windows and Linux. Trial it on one machine on the school network first.
Download Flockbay free