Making a game
24 pages.
- AI game idea generator: the idea is the cheap part
Any chatbot will hand you a hundred game ideas. Stage Engine is the desktop app that builds one of them. Free for Mac and Windows, running on Godot.
- An AI game generator from text, and what text is actually good at
Describe what should happen and Director 1 writes the GDScript. You build the world by hand. Stage Engine is a free desktop app for Mac and Windows.
- Chat to game, and the part chat is bad at
Chat is an excellent interface for behaviour and a poor one for space. Stage Engine puts Director 1 on the code and puts your hands on the world, on Mac and Windows.
- How building a game with AI actually goes
A plain account of building a game with AI in Stage Engine: you build the world by hand on Mac or Windows, Director 1 writes the GDScript, and you play and revise.
- How to make a 2D game without learning to code
Make a 2D game on Mac or Windows. You lay out the levels by hand, Director 1 writes the GDScript, and the game runs locally on Godot.
- How to make a 3D game when you do not write code
Build a 3D world by hand on Mac or Windows and have Director 1 write the code. Runs locally on Godot, with real terrain, water and weather.
- Idea to game, without the part in between
Take an idea to a playable game without writing code. Stage Engine is a desktop app for Mac and Windows on Godot, where Director 1 writes the code for you.
- Image to game: what a picture can and cannot tell a tool
A reference image describes a look, not a game. Stage Engine is a desktop app for Mac and Windows where you build the world by hand and Director 1 writes the code.
- Make a 3D game with AI, and know exactly which part the AI did
Director 1 writes the code for your 3D game while you build the world by hand. Desktop app for Mac and Windows, running locally on Godot.
- Make a game from text: where writing works and where it stops
Describe behaviour and Director 1 writes the GDScript. Build the world with your hands. Desktop app for Mac and Windows, running locally on Godot.
- Make a game with AI and no coding, without a closed toolbox
No scripting required. Director 1 writes GDScript in your Godot project while you build the world in the builder. Mac and Windows desktop app.
- Make a game with AI for free: what free actually gets you
The download is free and so is the free plan. Director 1 writes the code, you build the world, and the game runs locally on Godot.
- Make a game with AI without giving up the game
Director 1 writes the code, you build the world. A desktop app for Mac and Windows, running your game locally on open-source Godot.
- Make a game without coding, and without a ceiling
Build the world by hand and let Director 1 write the GDScript. A Mac and Windows desktop app running your game locally on open-source Godot.
- Make a video game with AI: a straight account of how it works
Director 1 writes the GDScript, you build the world in the builder, and the game runs locally on Godot. Mac and Windows desktop app.
- Make your own game, and keep the your own part
Build the world yourself and let Director 1 write the code. A Mac and Windows desktop app running your game locally on open-source Godot.
- Making a game from a picture: what a reference image can and cannot do
A picture is a direction, not a game. Use it to steer the world you build by hand while Director 1 writes the code. Mac and Windows, running on Godot.
- Making a game with no experience: what you skip and what you do not
No engine training, no programming. Build the world in the builder, let Director 1 write the code, and play it locally on Godot. Mac and Windows.
- Prompt to 3D game: the prompt writes the systems, you shape the space
Stage Engine turns descriptions into GDScript with Director 1, while you shape terrain, water and weather by hand. Runs locally on Godot, Mac and Windows.
- Prompt to game, with the part nobody mentions
A prompt gets you code, not a finished game. Stage Engine pairs Director 1, which writes the GDScript, with a builder where you make the world by hand. Mac and Windows.
- Story to game: what survives the translation and what does not
You have a story and want it playable. Here is what actually converts, what does not, and how Stage Engine turns the parts that do into a 3D game on Godot.
- Text to 3D game: the part text is good at, and the part it is not
A sentence will not produce a finished 3D game. Here is what text does well, what hands do better, and how Stage Engine splits the two on Godot.
- Text to game, taken apart into the four things a game is made of
A game is world, systems, content and feel. Text handles some of those well and others badly. How Stage Engine turns a description into a playable Godot game.
- Voice to game: what talking can and cannot build
Stage Engine has no microphone button. Director 1 takes written descriptions of behaviour, and the world is built by hand. Here is why speech is a good fit for one half and a bad fit for the other.