TextureProgress in Godot 4: it is TextureProgressBar now

By Eduardo Orellana · Updated

TextureProgress is called TextureProgressBar in Godot 4. In a Godot 4 project, TextureProgress.new() fails to parse with Identifier "TextureProgress" not declared in the current scope. Did you mean to use "TextureProgressBar"?.

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What Godot is checking

GDScript resolves every name when the script loads. TextureProgress is not a class in Godot 4, so the analyzer stops before anything runs, and because the name is in Godot's own table of Godot 3 renames, the message names the replacement.

The converter carries TextureProgress to TextureProgressBar. It is still a Range: value, min_value and max_value set the fill, and texture_under, texture_progress and texture_over are its three layers. fill_mode picks direction, including radial fills.

Reproduce it

A Godot 3 script that creates a TextureProgress in code, in a Godot 4 project.

extends Node

func _ready():
	var bar = TextureProgress.new()
	print(bar)

What Godot 4.7.2 prints

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

SCRIPT ERROR: Parse Error: Identifier "TextureProgress" not declared in the current scope. Did you mean to use "TextureProgressBar"?
   at: GDScript::reload (res://answers/textureprogress-in-godot-4/repro.gd:4)
ERROR: Failed to load script "res://answers/textureprogress-in-godot-4/repro.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript_resource_format.cpp:46)

Fix it

A health bar at 30 of 100, filled left to right.

extends Control

func _ready() -> void:
	var bar := TextureProgressBar.new()
	bar.max_value = 100
	bar.value = 30
	bar.fill_mode = TextureProgressBar.FILL_LEFT_TO_RIGHT
	add_child(bar)
	print(bar.get_class(), " ", bar.value, "/", bar.max_value, ", ratio ", bar.ratio)

What the fixed script prints

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

TextureProgressBar 30.0/100.0, ratio 0.3

Verified on Godot 4.7.2

Both scripts on this page were run headless on Godot 4.7.2 (4.7.2.stable.mono.official.ed1daf0bf) on 18 October 2026, and the output above is what Godot printed, unedited.

Where the check lives in Godot's source: [gdscript_analyzer.cpp line 4687, the message with its hint](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/gdscript/gdscript_analyzer.cpp#L4687), [renames_map_3_to_4.cpp line 1615, TextureProgress to TextureProgressBar](https://github.com/godotengine/godot/blob/4.7.2-stable/editor/project_upgrade/renames_map_3_to_4.cpp#L1615), [TextureProgressBar class reference](https://github.com/godotengine/godot/blob/4.7.2-stable/doc/classes/TextureProgressBar.xml).

Questions

What about the plain progress bar?
ProgressBar is unchanged; its percent_visible became show_percentage.
How do I animate the bar?
Tween its value: create_tween().tween_property(bar, "value", 60, 0.3).