TextureProgress in Godot 4: it is TextureProgressBar now
By Eduardo Orellana · Updated
TextureProgress is called TextureProgressBar in Godot 4. In a Godot 4 project, TextureProgress.new() fails to parse with Identifier "TextureProgress" not declared in the current scope. Did you mean to use "TextureProgressBar"?.
AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.
Intel or AMD Chromebook, with Linux turned on.
What Godot is checking
GDScript resolves every name when the script loads. TextureProgress is not a class in Godot 4, so the analyzer stops before anything runs, and because the name is in Godot's own table of Godot 3 renames, the message names the replacement.
The converter carries TextureProgress to TextureProgressBar. It is still a Range: value, min_value and max_value set the fill, and texture_under, texture_progress and texture_over are its three layers. fill_mode picks direction, including radial fills.
Reproduce it
A Godot 3 script that creates a TextureProgress in code, in a Godot 4 project.
extends Node
func _ready():
var bar = TextureProgress.new()
print(bar)
What Godot 4.7.2 prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
SCRIPT ERROR: Parse Error: Identifier "TextureProgress" not declared in the current scope. Did you mean to use "TextureProgressBar"?
at: GDScript::reload (res://answers/textureprogress-in-godot-4/repro.gd:4)
ERROR: Failed to load script "res://answers/textureprogress-in-godot-4/repro.gd" with error "Parse error".
at: load (modules/gdscript/gdscript_resource_format.cpp:46)Fix it
A health bar at 30 of 100, filled left to right.
extends Control
func _ready() -> void:
var bar := TextureProgressBar.new()
bar.max_value = 100
bar.value = 30
bar.fill_mode = TextureProgressBar.FILL_LEFT_TO_RIGHT
add_child(bar)
print(bar.get_class(), " ", bar.value, "/", bar.max_value, ", ratio ", bar.ratio)
What the fixed script prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
TextureProgressBar 30.0/100.0, ratio 0.3Verified on Godot 4.7.2
Both scripts on this page were run headless on Godot 4.7.2 (4.7.2.stable.mono.official.ed1daf0bf) on 18 October 2026, and the output above is what Godot printed, unedited.
Where the check lives in Godot's source: [gdscript_analyzer.cpp line 4687, the message with its hint](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/gdscript/gdscript_analyzer.cpp#L4687), [renames_map_3_to_4.cpp line 1615, TextureProgress to TextureProgressBar](https://github.com/godotengine/godot/blob/4.7.2-stable/editor/project_upgrade/renames_map_3_to_4.cpp#L1615), [TextureProgressBar class reference](https://github.com/godotengine/godot/blob/4.7.2-stable/doc/classes/TextureProgressBar.xml).
Questions
- What about the plain progress bar?
- ProgressBar is unchanged; its percent_visible became show_percentage.
- How do I animate the bar?
- Tween its value: create_tween().tween_property(bar, "value", 60, 0.3).
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