Your project
Exporting your game
Export turns your project into a standalone Windows application someone else can run without Flockbay. Other platforms go through Godot’s own export.
For the game itself, see the making a Steam game with AI and the Steam game maker.
Exporting
- Open the project’s menu and choose Export, then For Windows.
- Confirm that you can distribute every file in the build. Flockbay asks this because a project can contain files you brought in yourself, and it cannot know what rights come with them.
- Choose where to save the build. You get an .exe.
- Wait. The first export also downloads the export tools, which is a one-off; after that it is just the build, and that takes a few minutes.
The app’s Export makes a Windows build. For macOS, Linux, Android or the web, open the project in Godot and use Godot’s own export (Project, then Export). Opening your project in Godot, linked below, shows the first step.
Your exported game is not signed
Whoever you send the build to will see a security warning when they open it. This is normal for software shared directly rather than through a store, and Flockbay tells you so at the moment the export finishes rather than letting you find out from a confused friend.
On Windows, tell them to click More info and then Run anyway.
Flockbay does not sign your build; signing it is yours to do. Getting it on Steam is yours too. Under Ship, the Steam page section prepares the store page and exports it as a .zip, and you upload that and the build in Steamworks yourself.
When Export is greyed out
Export needs three things: a project that is open, a game folder the app can actually reach, and a project that is in a runnable state. The tooltip names which one is missing — "Open a game to export", "Reconnect the game folder before exporting", or "This game is not ready to export".
If the download of the export tools fails, the message says so and asks you to check your internet. That step is the one part of exporting that needs a connection.
Related
- Where your project lives
- Opening your project in Godot
- Troubleshooting
- A Steam game maker for people who bring their own Claude or ChatGPT plan
- What can Flockbay not do?
- What you build is an ordinary Godot project, which is the shape a game gets sold in
- Multiplatform game maker: Godot underneath, so export is not proprietary
- A Steam store page kit from your own game: capsules cut from a real frame, text from real research, packed for Steamworks
