PopupDialog in Godot 4: it is Popup now
By Eduardo Orellana · Updated
PopupDialog is replaced by Popup in Godot 4, and every popup is a Window now rather than a Control. In a Godot 4 project, PopupDialog.new() fails to parse with Identifier "PopupDialog" not declared in the current scope. Did you mean to use "Popup"?.
AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.
Intel or AMD Chromebook, with Linux turned on.
What Godot is checking
GDScript resolves every name when the script loads. PopupDialog is not a class in Godot 4, so the analyzer stops before anything runs, and because the name is in Godot's own table of Godot 3 renames, the message names the replacement.
The converter carries PopupDialog to Popup and WindowDialog to Window. Because popups are Windows, they are shown with popup() or popup_centered(), sized with size, and hidden when they lose focus. The ready-made dialogs, AcceptDialog and ConfirmationDialog, are Windows too but not Popups, as the run shows, so they do not hide on losing focus.
Reproduce it
A Godot 3 script that creates a PopupDialog in code, in a Godot 4 project.
extends Node
func _ready():
var popup = PopupDialog.new()
print(popup)
What Godot 4.7.2 prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
SCRIPT ERROR: Parse Error: Identifier "PopupDialog" not declared in the current scope. Did you mean to use "Popup"?
at: GDScript::reload (res://answers/popupdialog-in-godot-4/repro.gd:4)
ERROR: Failed to load script "res://answers/popupdialog-in-godot-4/repro.gd" with error "Parse error".
at: load (modules/gdscript/gdscript_resource_format.cpp:46)Fix it
A Popup, and a ConfirmationDialog, the usual replacement for a dialog, with what each extends.
extends Node
func _ready() -> void:
var popup := Popup.new()
add_child(popup)
print("Popup extends ", ClassDB.get_parent_class("Popup"))
var dialog := ConfirmationDialog.new()
dialog.dialog_text = "Quit to the menu?"
add_child(dialog)
dialog.confirmed.connect(func(): print("confirmed"))
print("ConfirmationDialog extends ", ClassDB.get_parent_class("ConfirmationDialog"), ", AcceptDialog extends ", ClassDB.get_parent_class("AcceptDialog"))
What the fixed script prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
Popup extends Window
ConfirmationDialog extends AcceptDialog, AcceptDialog extends WindowVerified on Godot 4.7.2
Both scripts on this page were run headless on Godot 4.7.2 (4.7.2.stable.mono.official.ed1daf0bf) on 18 October 2026, and the output above is what Godot printed, unedited.
Where the check lives in Godot's source: [gdscript_analyzer.cpp line 4687, the message with its hint](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/gdscript/gdscript_analyzer.cpp#L4687), [renames_map_3_to_4.cpp line 1579, PopupDialog to Popup](https://github.com/godotengine/godot/blob/4.7.2-stable/editor/project_upgrade/renames_map_3_to_4.cpp#L1579), [Popup class reference](https://github.com/godotengine/godot/blob/4.7.2-stable/doc/classes/Popup.xml).
Questions
- Why does my popup close when I click elsewhere?
- Popup hides when it loses focus. Use a Window, or AcceptDialog, for one that stays.
- How do I make a popup embedded in the game window?
- Popups are embedded by default (display/window/subwindows/embed_subwindows), drawn inside the main window.
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