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AI and agents

Setup prompt for your agent

Paste this into Claude Code, Codex or Cursor in your game’s folder. Your agent connects Flockbay’s MCP server, checks it, reads the project with flockbay_project_info, and changes nothing until you ask.

The prompt

Open your agent in your game’s folder and paste this. Each step is one your agent can run or check, and the last one waits for you.

Text
Connect Flockbay to this session. Flockbay is installed on this Windows computer and serves Godot tools over MCP.

1. I registered its MCP server with the line the Flockbay app wrote (Connectors › Connect your agent (MCP) › Copy). If it is not registered, ask me to paste that line in a terminal.
2. Check it: `claude mcp list` or `codex mcp list` lists flockbay. If flockbay is listed but the flockbay_status tool is its only tool, ask me to open the Flockbay app with this game and turn on Connect your agent (MCP), then start a new session.
3. Call flockbay_project_info and tell me in a few lines what this Godot project is: its main scene, its autoloads and the scripts that run the main loop.
4. Change nothing yet. Ask me what to work on.

What it does

It has your agent check the setup line you pasted from the Flockbay app’s Connect your agent (MCP), then lists the servers to check the connection. If flockbay_status is the server’s only tool, the app is not serving the game yet: open the Flockbay app with the game and turn on Connect your agent (MCP), then start a new session.

It then calls flockbay_project_info, which reads project.godot and answers with the main scene, the renderer, the autoloads, the input actions and the plugins, and asks you what to work on. Nothing in the project changes.

For an agent reading this page

This page’s Markdown copy is at /docs/agent-setup-prompt.md. Run the steps of the prompt in order, and stop at the last one: the developer decides what changes. Connect your agent (MCP) has every client’s setup and what each step writes.