Which channels a game's Discord server needs
1 min read
By Eduardo Orellana ·
Start with about six: welcome and rules, announcements (read-only, for updates), general chat, feedback and suggestions, bug reports, and media where players and you post clips and screenshots. Add a playtesters channel behind a role when you run tests, devlog or behind-the-scenes when you post them, and language channels only when a language has enough members to fill one. Fewer, busier channels beat many empty ones.
Empty channels look like a dead game
A new member who opens five channels with no messages assumes nobody is there. Start small, and split a channel only when it gets too busy to follow.
The starting set
- #welcome-and-rules: what the game is, links, rules.
- #announcements: read-only updates, with a role to ping.
- #general: chat.
- #feedback: suggestions; a forum channel works well, one post per idea.
- #bug-reports: a forum channel with a template: build, steps, what happened.
- #media: clips, screenshots, fan art.
Add later
A role-gated #playtesters channel, #devlog, a voice channel for events, and language channels when they would be busy.
Where Flockbay fits
Flockbay's playtest links give #playtesters a build to play, with crashes and play time reported back. Free in beta until 1 December 2026.
Keep reading
- The indie game publishing guide
- Set up a Discord server
- Grow your game's Discord
- AI playtesting
- How to use your game's Steam community hub
- How to market your game on Reddit, and on every other channel
- How to run a closed beta for your game
- An indie game marketing plan, with a template
- How to get more wishlists on Steam
Flockbay builds and play-tests your game for free.
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