Which channels a game's Discord server needs

1 min read

By Eduardo Orellana ·

Start with about six: welcome and rules, announcements (read-only, for updates), general chat, feedback and suggestions, bug reports, and media where players and you post clips and screenshots. Add a playtesters channel behind a role when you run tests, devlog or behind-the-scenes when you post them, and language channels only when a language has enough members to fill one. Fewer, busier channels beat many empty ones.

Empty channels look like a dead game

A new member who opens five channels with no messages assumes nobody is there. Start small, and split a channel only when it gets too busy to follow.

The starting set

  • #welcome-and-rules: what the game is, links, rules.
  • #announcements: read-only updates, with a role to ping.
  • #general: chat.
  • #feedback: suggestions; a forum channel works well, one post per idea.
  • #bug-reports: a forum channel with a template: build, steps, what happened.
  • #media: clips, screenshots, fan art.

Add later

A role-gated #playtesters channel, #devlog, a voice channel for events, and language channels when they would be busy.

Where Flockbay fits

Flockbay's playtest links give #playtesters a build to play, with crashes and play time reported back. Free in beta until 1 December 2026.

Flockbay

The free AI game maker for Windows, macOS and Linux.