What to put on your game's website

2 min read

By Eduardo Orellana ·

Put on your game's website, in this order: the name and one-line hook with a Steam wishlist button; the trailer; three to six gameplay screenshots or GIFs; three short lines on what the player does; an email signup; and a footer with the press kit, socials, contact, platforms and release window. Leave off long lore, dev diaries that belong on a devlog page, and anything that pushes the wishlist button below the first screen on a phone.

Most visitors decide on the first screen of a phone

Visitors arrive from a social post or a trailer description, usually on a phone, and decide in seconds. Whatever is on that first screen is the site; everything else is for the few who scroll.

The sections

  • Hook and wishlist button: the name, one sentence, the button.
  • Trailer: gameplay first.
  • Screenshots or GIFs: three to six.
  • What you do: three short lines.
  • Email signup: say what you will send and how often.
  • Press kit link: facts, images, logos, trailer download.
  • Footer: socials, contact, platforms, release window.

What to leave off

  • Long lore and backstory: a sentence of setting is enough.
  • Weekly dev diaries: link a devlog page instead.
  • Auto-playing sound.
  • Anything that is out of date: an old date or trailer is worse than none.

Where Flockbay fits

Flockbay's AI builds the site with these sections from your game's own material: trailer, screenshots, the Steam button and an email signup stored with proof of consent. Building and the .zip are free; publishing on flockbay.app is free in beta until 1 December 2026.

Flockbay

The free AI game maker for Windows, macOS and Linux.