Listener in Godot 4: it is AudioListener3D now

By Eduardo Orellana · Updated

Listener is called AudioListener3D in Godot 4, and Listener2D is AudioListener2D. In a Godot 4 project, Listener.new() fails to parse with Identifier "Listener" not declared in the current scope. Did you mean to use "AudioListener3D"?.

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What Godot is checking

GDScript resolves every name when the script loads. Listener is not a class in Godot 4, so the analyzer stops before anything runs, and because the name is in Godot's own table of Godot 3 renames, the message names the replacement.

The converter carries Listener to AudioListener3D. Without one, 3D sound is heard from the current Camera3D; make_current() on an AudioListener3D moves the ears elsewhere, such as onto the player in a third-person game.

Reproduce it

A Godot 3 script that creates a Listener in code, in a Godot 4 project.

extends Node

func _ready():
	var listener = Listener.new()
	print(listener)

What Godot 4.7.2 prints

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

SCRIPT ERROR: Parse Error: Identifier "Listener" not declared in the current scope. Did you mean to use "AudioListener3D"?
   at: GDScript::reload (res://answers/listener-in-godot-4/repro.gd:4)
ERROR: Failed to load script "res://answers/listener-in-godot-4/repro.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript_resource_format.cpp:46)

Fix it

An AudioListener3D made current.

extends Node3D

func _ready() -> void:
	var listener := AudioListener3D.new()
	add_child(listener)
	listener.make_current()
	print(listener.get_class(), " current: ", listener.is_current())

What the fixed script prints

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

AudioListener3D current: true

Verified on Godot 4.7.2

Both scripts on this page were run headless on Godot 4.7.2 (4.7.2.stable.mono.official.ed1daf0bf) on 18 October 2026, and the output above is what Godot printed, unedited.

Where the check lives in Godot's source: [gdscript_analyzer.cpp line 4687, the message with its hint](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/gdscript/gdscript_analyzer.cpp#L4687), [renames_map_3_to_4.cpp line 1540, Listener to AudioListener3D](https://github.com/godotengine/godot/blob/4.7.2-stable/editor/project_upgrade/renames_map_3_to_4.cpp#L1540), [AudioListener3D class reference](https://github.com/godotengine/godot/blob/4.7.2-stable/doc/classes/AudioListener3D.xml).

Questions

Do I need an AudioListener3D at all?
No. The current camera hears by default; add one only to hear from somewhere else.
What is the 3D sound player called?
AudioStreamPlayer3D, unchanged.