Can you sell a game made with AI on Steam?

6 min read

By Eduardo Orellana ·

Yes. Since January 2024 Steam accepts games made with generative AI, as long as the developer discloses the AI content players see, hear or read (in the game, on the store page and in marketing) and puts guardrails on anything generated while the game runs. Since January 2026, AI used only for efficiency, such as a coding assistant, needs no disclosure if no generated content ships. Disclosure is now common: in Flockbay's measured sample, 35.04% of Steam games released from January to August 2026 carried an AI disclosure, up from 12.44% in 2024, most often for visual assets. Players are wary: in Circana's December 2025 study about a quarter of US players said AI use made them less likely to buy, so how you use it, and how plainly you say so, matters.

In 2023 Valve was rejecting them; by 2026 a third of releases disclose AI

In mid-2023, developers reported Steam rejecting games with AI-generated art because the developer could not show it owned the rights to the training data, and the common belief became that AI games were banned on Steam. In January 2024 Valve reversed course in a post titled AI Content on Steam: games made with AI were welcome, with a new section of the content survey to disclose it.

What followed was not a wave of rejections but a steady climb in disclosures. Flockbay's own report reads the AI Generated Content Disclosure on a seeded-random sample of 16,968 of the 62,612 games released on Steam since 1 July 2023. Its year-by-year share of releases carrying a disclosure:

Source: Flockbay, AI disclosure on Steam (/reports/ai-in-games/), figures as of 26 August 2026. Disclosure is self-reported, so actual use is likely higher.
ReleasesSampledCarry an AI disclosure95% interval
July–December 20231,8591.29%0.87–1.91%
20244,74112.44%11.54–13.41%
20255,60221.58%20.52–22.68%
January–August 20264,76635.04%33.70–36.41%

Valve's rules today

  • Disclose pre-generated content: art, sound, voice, music, writing or localisation made with AI during development that ships with the game, plus store page and marketing material.
  • Disclose live-generated content: anything an AI makes while the game runs, with a description of the guardrails that stop it producing illegal content. Live-generated adult-only sexual content is not allowed.
  • Efficiency tools are not the focus. Since Valve's January 2026 rewrite, code assistants and other tools that leave no generated content in the product need no disclosure.
  • Valve reviews AI content like any other content, and the disclosure appears on the store page. An inaccurate one puts the game at risk.
  • Players can report illegal live-generated content through the Steam overlay.
  • The rights are still yours to have. Valve's opening of the store did not change copyright: you are responsible for having the right to ship what you ship, AI-made or not.

Our Steam AI disclosure guide goes through the form and the wording.

What developers disclose

In the same report, the January to August 2026 releases break down by what the disclosure names:

  • Visual assets (images, textures, models, UI, video, in the game or on the store page): 26.29% of releases.
  • Audio (music, sound, voice, narration): 9.32%.
  • Translation: 5.14%.
  • Code: 4.91%, a figure that may fall now that efficiency tools need no disclosure.

Across the whole window since July 2023, self-published games disclosed AI more often than externally published ones: 22.51% against 14.42%. One plausible reading is that smaller teams use AI where a publisher-backed game would pay art and audio contractors.

Do players care?

Some do, loudly. Circana's PlayerPulse study in December 2025 found just over a quarter of US players said knowing a game used generative AI for art, dialogue, text or music would make them less likely to buy it, or refuse to; fewer than one in ten said it made them more interested. Quantic Foundry's optional survey of 1,799 gamers, October to December 2025, found 85% negative about generative AI in games, though an opt-in survey leans towards people with strong views.

So the obvious reading is that disclosing AI costs sales. The market is less tidy than the surveys: a third of 2026 releases disclose AI, and the disclosure sits low on a store page most players judge by its capsule and trailer. The practical reading is that players object most to AI that replaces the craft they came for (character art, writing, voice), notice it most where it looks generic, and object least to AI they never see.

Using AI in a way players accept

  1. Use it where the player does not look for authorship. Code, tooling, prototyping, placeholder art you replace, background textures, sound effects.
  2. Keep the signature work human or clearly directed. Key art, characters, the writing players quote and the voice of the game are what reviews judge.
  3. Edit what you ship. Generated assets that are cleaned up, made consistent and fitted to the game read as a style; raw output reads as a shortcut.
  4. Disclose specifically. "Background textures and two music tracks were generated with AI and edited by hand; all character art, writing and voice are by the team" is read better than "AI was used in development".
  5. Watch the capsule. The store art is the first thing a player judges; it is where generated art is most noticed and least forgiven. See AI capsule art on Steam.

A checklist before you submit

  • List every generated asset that ships: images, textures, models, UI, music, sound, voice, text, translations, and store or marketing material.
  • Separate the tools that only made you faster (code assistants, planning, notes); since January 2026 they need no disclosure if nothing they made ships.
  • Describe any live generation and its guardrails in detail, and confirm it cannot produce adult-only sexual content.
  • Check you have the rights to ship each asset under the generator's terms.
  • Write the disclosure in specific terms, matching the list, and keep it current when assets change.

Where the principle breaks

"Players dislike AI" is a survey answer, and survey answers about values are not purchase data. Players also say they dislike microtransactions, early access and day-one patches, and buy games with all three. What the surveys reliably predict is reviews: a game whose AI use feels like corner-cutting will hear about it in its review section, and a game whose AI use the player never notices will not. That makes quality, not disclosure, the variable that matters.

Where Flockbay fits

Flockbay is a free AI game builder on the official Godot engine: the AI writes code and builds scenes, and generates art, sound and music only when you ask, from sources you choose. It keeps a record of what it generated, and its Steam page drafts your AI disclosure from that record, marked Drafted by Flockbay for you to check before you export the page as a .zip and upload it yourself. Preparing the page by hand and its .zip are free; the drafting is free in beta until 1 December 2026.

Questions

Does Steam allow AI-generated games?
Yes, since January 2024, with a disclosure of AI content players consume and guardrails for anything generated while the game runs. Live-generated adult-only sexual content is not allowed.
How many Steam games use AI?
In Flockbay's measured sample, 35.04% of games released on Steam from January to August 2026 carried an AI disclosure, up from 12.44% in 2024 and 21.58% in 2025. Disclosure is self-reported, so actual use is likely higher.
Do I have to disclose AI used for code on Steam?
Not since January 2026, if no generated content ships in the game. Valve says efficiency tools such as code assistants are not the focus of the AI section.
Will players avoid my game if it uses AI?
Some will: in Circana's December 2025 study about a quarter of US players said AI use made them less likely to buy. Players object most to AI that replaces art, writing and voice, and least to AI they never see.

Flockbay

The free AI game maker for Windows, macOS and Linux.