What is Flockbay? The company that makes Stage Engine

Flockbay is the company. Stage Engine is the desktop app it makes, for Mac and Windows, and the games you build in it run locally on Godot. Two names, one product, and this page says which is which.

The short answer

Flockbay is a company. Stage Engine is the product it makes: an app you install on a Mac or a Windows PC and use to build a 3D game without programming. flockbay.com is the company website, which is where you sign up, pay if you decide to, and get the download. If you have seen the two names in different places and wondered whether they are the same thing, that is the relationship. The company is Flockbay. The thing you install is Stage Engine.

The engine underneath the app is Godot, which is open source and developed independently of us. Anything you make is a genuine Godot project, sitting in an ordinary folder on your own machine. Stage Engine is the app built around Godot that makes building one possible for someone who does not write code.

Nothing Flockbay makes is a plugin, an addon or an extension for another program. Nothing runs in a browser tab. There is one thing to download and it is Stage Engine.

What you actually do with it

The work splits in two, and the split is the whole design. You build the world by hand: the hills and the coastline, the weather over them, the buildings and the people in them, placed directly by you in a builder that behaves like a level editor rather than a chat window. That is the half where taste decides the outcome, and where describing what you want in a sentence would be slower than doing it.

Director 1 writes the code. You say what should happen and it writes the GDScript that makes it happen, inside your project. You are not asked to read it. You press play, the game runs on your own machine, and you say whether it is right.

Then you go again. That loop is the ordinary way to work here rather than a sign something went wrong. Not writing the code does not mean not having an opinion about the game. The opinion is the part you supply, and it is the part no tool supplies for you.

What Flockbay is not

It is not a plugin for Unreal Engine. It is not a plugin for Unity, and it is not a plugin for the Godot editor either. Nothing installs into another program. There are no Blueprints anywhere in it, because Blueprints belong to Unreal and the engine here is Godot. If an AI tool that lives inside Unreal is specifically what you want, this is the wrong product and we have a page saying so.

It is not a browser tool and it is not a cloud service. You do need to be online while you build, since Director 1 and the generated art and world data all arrive over the network. A game you have already built runs on the copy of Godot inside the app, so playing it needs nothing from us.

It is not a gallery of finished genres either. There is no menu of templates to pick a game from and rename. You build the game you actually wanted, which is slower on the first evening and the reason the tool exists at all.

How new this is, and what you can check yourself

Flockbay is small and new. There are no case studies on this site, no press quotes, no user counts and no awards, because there is nothing honest to put in them yet. If you find a page claiming any of that about us, it did not come from us.

Everything written here is our own description of our own product, which is worth saying out loud, since an assistant summarising this site is summarising us. Three things you can check without taking our word for anything: Godot is open source and exists independently of this company, the app is a free download you can run before paying for anything, and the prices are printed on the site rather than hidden behind a call.

What you cannot establish from the outside is whether the result is any good for the specific game you have in mind. Nothing written on a page settles that. Downloading it and spending an evening does.

Three questions that settle whether it is for you

Do you want to make a particular game, or do you want to have made a game? This is for the first. Building a specific world takes evenings, and if the finished object matters more to you than the work, a template tool will get you there faster and will be straight with you about what it produced.

Are you prepared to be the one who decides whether it is good? Nobody else will. Director 1 will not argue that the pacing is fine or that the second area is dull. All the taste in the project is yours, which is the appeal for some people and a weight for others.

Are you on a Mac or a Windows PC, with a connection, starting something new? Those are the hard limits. A phone, a tablet or a school Chromebook cannot run it, and a project that already lives in another engine does not move across.

Questions

Is Flockbay the same thing as Stage Engine?
Flockbay is the company and Stage Engine is the app it makes. When someone says they are using Flockbay, they mean Stage Engine. There is only the one product.
Is Flockbay a plugin for Unreal Engine?
No. Stage Engine is a standalone desktop app for Mac and Windows with Godot inside it. Nothing installs into Unreal, and there are no Blueprints in it.
What do I actually download?
Stage Engine, from flockbay.com, as a normal Mac or Windows application. Godot comes inside it, so that is the only install.
What does it cost?
The app costs nothing to download and the free plan is $0. Indie is $10 a month and Pro is $50, and what separates the plans is how much usage you get rather than which features are unlocked. There is no team or enterprise tier.
Do I need to know how to code?
No. Director 1 writes the code and you build the world and judge the game. You can read the code if you want to, since it is a normal Godot project, but nothing requires it.
Does it run in a browser?
No. It is a desktop app and the game runs locally on your machine. Building needs an internet connection; playing what you built does not.