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Free AI game maker built on Godot

The Godot editor with an AI agent and an MCP server built in, to build and market your game. It runs your game, reads Godot's output and fixes what breaks, then cuts trailers and Shorts from your gameplay and drafts your Steam page. Claude Code, Codex and Cursor connect over MCP.

AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.

Intel or AMD Chromebook, with Linux turned on.

Download for macOSDownload for Windows

Read the docs

Other platforms

Windows 10 and 11, 64-bit · A GPU with Vulkan 1.0 or Direct3D 12, or OpenGL 3.3 · No account or credit card needed to start · Security: what leaves your machine

OR

Free· Windows, macOS and Linux· Works with Godot 4.6+· GDScript and C#

Shorts cut from your real gameplay.

Your agent cuts one from today’s play session, writes the captions, adds music and schedules the post.

Trailers cut from your own gameplay.

Press Make trailer and Flockbay cuts one from your Play sessions, with music and titles, in the format Steam and YouTube expect.

A store page that sells your game.

Your agent drafts the copy, tags, capsules and content survey, the AI disclosure included, for you to review and upload.

Drafted by Flockbay

Your game’s website, built and published.

Built from your art, trailer and store page, with wishlist buttons and an email signup, on flockbay.app or your own domain.

Published · shelf-made-tycoon.flockbay.app

Posts in the subreddits your players read.

Your agent finds the communities that fit your game, reads each one’s rules and drafts updates that belong there.

Ads on every platform your players use.

Your agent writes the ads and cuts the creatives from your gameplay; you press Launch, on your own ad account.

Wishlist pushBefore Next Fest
PlatformsInstagram · Facebook · TikTok · Reddit · YouTube
AudienceTycoon and management players
Budget$40 a day
Launch

Your agent plays the game and fixes what breaks.

It plays with input events, reads the live scene tree, the profiler and Godot’s errors, fixes what it finds and plays again.

What Godot reported
!
SCRIPT ERROR in hud._drop_note()14 to 35 per scripted demo run
Fixed

Signing an offer after the first morning's note had gone passed the freed note to a typed argument, and _signed_now() stopped halfway.

res://scripts/ui/hud.gd
  func _drop_note(note: Variant) -> void:
+ 	if not is_instance_valid(note):
+ 		return
✓
Nine scripted demo runs0 SCRIPT ERRORs

Know how games like yours sold before you build.

Your agent compares your idea with similar games on Steam: their prices, reviews and estimated sales.

Shelf-Made TycoonOn shiftCozy · Lo-fi · Loops
0:002:25
  1. On shift2:25
  2. Title theme2:26
  3. Rush hour2:30
  4. Night yard2:30
  5. Winter dock2:30

Saved to assets/Audio/Music

Placeholder music, until yours is ready.

Your agent makes looping tracks in your game’s style, saved into your project, for you to swap for your own.

Godot, with the AI you choose.

Flockbay’s own AI, your Claude Code or ChatGPT, any agent over MCP, or 100+ models on a plan or your own key.

In Flockbay: Connectors › Connect your agent (MCP) › Turn on, pick Claude Code or Codex and press Copy. Paste that line here, then check that flockbay is listed:

PS C:\> claude mcp list
PS C:\> codex mcp list

In Flockbay: Connectors › Connect your agent (MCP) › Turn on writes the line with this Mac’s paths. Paste it in Terminal, then check that flockbay is listed:

% claude mcp list

In Flockbay: Connectors › Connect your agent (MCP) › Turn on, pick Cursor and press Add to Cursor, or Copy and add it to %USERPROFILE%\.cursor\mcp.json. The entry has this shape, with your machine’s paths:

{
  "mcpServers": {
    "flockbay": {
      "command": "<node>",
      "args": [
        "<coordinator>",
        "--external-stage-mcp"
      ],
      "env": {
        "FLOCKBAY_MCP_DESCRIPTOR": "<descriptor>"
      }
    }
  }
}

In Flockbay: Connectors › Connect your agent (MCP) › Turn on, pick VS Code and press Copy. Add it to .vscode/mcp.json in your game folder, or run MCP: Open User Configuration and add it there.

Paste this into Claude Code, Codex or Cursor in your game folder. Your agent checks the connection and reads the project before it changes anything.

Connect Flockbay to this session. Flockbay is installed on this Windows computer and serves Godot tools over MCP.

1. I registered its MCP server with the line the Flockbay app wrote (Connectors › Connect your agent (MCP) › Copy). If it is not registered, ask me to paste that line in a terminal.
2. Check it: `claude mcp list` or `codex mcp list` lists flockbay. If flockbay is listed but the flockbay_status tool is its only tool, ask me to open the Flockbay app with this game and turn on Connect your agent (MCP), then start a new session.
3. Call flockbay_project_info and tell me in a few lines what this Godot project is: its main scene, its autoloads and the scripts that run the main loop.
4. Change nothing yet. Ask me what to work on.

Your own agent, free

Free on your own Claude Code, Codex, Cursor or API key. Flockbay sets no limit of its own; your plan’s limits apply.

A real tool call and its result
flockbay · flockbay_run_headless(script: "res://tools_tmp/seed_search.gd", seconds: 60)
Ran res://tools_tmp/seed_search.gd headless: it quit by itself with exit code 0 after 0.02 s of game time (frame 1 of 3600).
0 errors and 0 warnings.
[3] seed 1 moves [0, 1, 2] (3 X moves)
[4] seed 2 moves [0, 7, 3, 6] (4 X moves)
[5] seed 3 moves [0, 7, 6, 8] (4 X moves)
From the MCP tool reference. The agent also sends input with flockbay_game_input and captures the viewport with flockbay_game_screenshot.

Godot

The full Godot editor, opening in Minimal with Standard and Full one switch away. Works with Godot 4.6+, and Godot, standard and .NET, is included.

Your own AI

Claude, ChatGPT, or any agent over MCP.

100+ models

Every major AI provider, on a plan or your own API key.

Plugins

A library of Godot add-ons your agent finds and installs.

Blender

Blender built in. Your agent models props and characters in it.

3D assets

Placeholder models from Tripo, on your own key. Swap in your own.

ElevenLabs

Use your own ElevenLabs key for music, sound and voice.

GitHub

Push, pull and add collaborators from the editor.

Keys and commands, and every change reviewable.

The command palette, slash commands, permission modes, Review changes and your own code editor.

Command palette Ctrl⌘+Shift+P

Every action in the window, by name.

Commands and files

/model, /compact, /undo and /review at the start of a message; @ adds a file or asset.

Permission modes Ctrl⌘+Shift+M

Plan mode, Ask before edits and Edit automatically, with Full access in the menu.

Review changes

Every file a turn changed, with Revert per hunk and per file, and Revert this turn.

Transcript view Ctrl⌘+O

Normal, Thinking or Verbose.

Chats side by side Ctrl⌘+click

Open a chat beside this one, then move between them with Ctrl⌘+1 and Ctrl⌘+2.

Your code editor

Open in VS Code, Cursor, Rider or Zed, or Open in Terminal at the game’s folder.

Continue in terminal

Copies the claude --resume line for the chat.

Command line

--open-game opens or creates a project; --your-own-agent on turns on MCP and prints the setup lines.

Version control Ctrl⌘+Shift+G

Commit, push and pull with Git and GitHub. Ctrl⌘+Enter commits.

Skills and hooks

Install Flockbay’s skills and hooks for Claude Code and Cursor.

Free to start.

The app, Godot and your own AI cost nothing; plans add hosted AI and the full publishing tools.

Free $0

Everything you need to build your game and start marketing it.

  • Free hosted AI to start
  • Your own Claude, ChatGPT or agent
  • Every editor feature
  • One free video in Video studio
Download
Plans From $20a month

More hosted AI, stronger models and the full publishing tools.

  • More hosted AI on stronger models
  • Pictures and sound on every chat
  • The full publishing tools
  • More accounts, websites and playtest links
See plans

Scale with Studio.

More social accounts, ad accounts, websites and playtest links, for teams shipping more than one game.

20Social accounts
8Ad accounts
25Published websites
100Live playtest links

Indie games worth playing.

A weekly pick of indie games, many of them made by solo developers.

flockbaygames

Indie games worth playing.

Follow

Built on the open-source Godot engine.

MIT licensed, 2D and 3D in one editor, GDScript and C#, and exports to desktop, web and mobile.

Questions.

What Flockbay is, what it costs, and what it does with your project.

What is Flockbay?
Flockbay is a free AI game maker built on Godot: a desktop app for Windows, macOS and Linux whose AI builds and play-tests a real Godot 4 project inside the full Godot editor, on free AI to start or your own Claude or ChatGPT. The project is an ordinary Godot project on your own disk, on the official engine, not a fork, and the game runs locally. Building needs an internet connection. There is no browser version.
What the AI does
Flockbay's AI, on its free hosted model or your Claude or ChatGPT in the chat, or your own agent over MCP, writes GDScript and scenes into your Godot project. It places props, builds rigged 3D models with the modeler, finds Godot plugins for you to install, and playtests the game: a headless run, stdout and parse errors, viewport capture, input events and the live scene tree. You judge the result by playing it.
Platform
Windows, macOS and Linux: the current release runs on 64-bit Windows with an Intel or AMD processor, on Macs with Apple Silicon, and as an x86_64 Linux AppImage. There is no web version, no browser editor, no browser preview, and no mobile app.
Who writes the code
Your AI does, and you can: it writes the GDScript into a real Godot 4 project, and Flockbay hosts the full Godot editor, Script editor included, beside the chat. You can open, read and change every file there, in stock Godot or in your own code editor.
Where the game runs
Output is a normal Godot project in a normal folder on local disk. Games run locally on the copy of Godot bundled with the app. No streaming, no cloud rendering, no cloud building.
Pricing
Free, AI included. Every account starts with free usage on Flockbay's hosted AI. Or build on your own AI: your Claude plan (Pro or Max) or your ChatGPT account (any plan, Free included) in the app, your own agent over MCP, or your own API key (OpenAI or Anthropic), and you pay the company that runs your model, never Flockbay. Optional plans add more hosted AI: Hobby at $20, Indie Developer at $60 and Studio at $200 a month. There is no team, per-seat, or enterprise plan. Projects and assets are private.
AI models
Free AI runs on Flockbay's hosted model, which Flockbay picks and the model menu names. On your Claude plan, Flockbay runs Claude Code, and the model menu lists the models and effort levels Claude Code gives you. On your ChatGPT plan, it runs your account's models through the bundled Codex engine. On an API key, it runs any model the key reaches, and an agent over MCP uses whatever model that agent runs.

Beautiful games, never slop

We build Flockbay for games worth playing: made with AI, played by people, and polished until they are beautiful. We put that in writing, along with how we will be open about AI in games.

Read our pledge

Start building.

Free on Windows, macOS and Linux. Godot 4.6+, GDScript and C#.

AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.

Intel or AMD Chromebook, with Linux turned on.

Download for macOSDownload for Windows

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