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Guides to building and marketing indie games with AI

Written by Eduardo Orellana, who makes Flockbay.

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Summer Engine pricing: a free app, and hosted AI from $20 a month

Summer Engine's desktop app is free, and so is connecting your own AI agent to it over MCP; its hosted AI gives a free account 5 messages a day, up to 30 a month, and then costs $20 (Pro), $60 (Pro+) or $200 (Ultra) a month, or $16, $48 and $160 a month billed yearly. Everything here was read on Summer's own pricing page, terms and docs on 25 October 2026.

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The essays the other 343 link back to most.

The indie game publishing guide: every job from Steam page to launch

Publishing an indie game is a set of jobs that start long before launch: a Steam page that turns visits into wishlists, a demo and a festival, a trailer and clips, posts, creators and press, a community, playtests, a website, sometimes ads or a publisher, and then the launch itself. This guide links every one, in the order a game usually meets them, with a guide per question.

23 min read · linked from 166 posts

How to publish a game on Steam, start to finish

To publish a game on Steam: sign up for Steamworks, sign the Steam Direct agreement, complete the identity, tax and bank forms (verification takes 15 to 30 days), and pay the $100 Steam Direct fee for the game, which comes back once the game earns $1,000. For your first few titles there is a 30-day wait between paying the fee and releasing. Build the store page and submit it for review (usually 3 to 5 business days; submit at least seven ahead); once approved it must show as Coming Soon for at least two weeks. Upload a near-final build and pass its review, also usually 3 to 5 business days. When both are approved you press Release App yourself. Valve pays monthly, about 30 days after the month of the sales, once that month passes $100.

8 min read · linked from 11 posts

How to make a Steam store page, step by step

A Steam store page is built in Steamworks' Store Presence editor, section by section: basic info and links, the short description (plain text, a few hundred characters) and About This Game, at least five tags ordered by weight, the four required capsules (920x430, 462x174, 1232x706, 748x896) and the library assets, at least five 1920x1080 gameplay screenshots, a trailer (Steam cuts its hover microtrailer from your first video), languages, system requirements, and the content survey with its AI section. Every required section must be complete before you press Mark as Ready for Review, at least seven business days before you want the page live; review usually takes 3 to 5 business days, and once approved you press Post as Coming Soon.

6 min read · linked from 9 posts

How to market an indie game

Marketing an indie game comes down to three things, done early and repeatedly. Know the one-sentence hook and who it is for, through five to ten comparable games. Put up a Steam page that turns visitors into wishlists months before launch. Then keep sending players to it: festivals such as Next Fest (the median respondent to How To Market A Game's February 2026 survey gained 806 wishlists in Next Fest week), creators in your genre, a demo, short clips, devlogs and, once the page converts, ads. Measure everything by wishlists, because launch week sells only a share of them: GameDiscoverCo's median for bigger launches was 0.15× first-week sales per wishlist. Start while you build, not when you finish.

6 min read · linked from 9 posts

What is Steam Next Fest, and who can enter?

Steam Next Fest is a week-long event Valve runs three times a year, in February, June and October, where unreleased games put up a free playable demo on Steam. Any game can enter once: it needs a public Steam store page, a demo that passes Valve's build review, and no release before that edition ends. The October 2026 edition runs 19 to 26 October; the next one runs 22 February to 1 March 2027, and its registration closes on 10 January 2027.

6 min read · linked from 8 posts

The best AI tools for Godot in 2026, with a verdict on every one

The best AI for Godot is Flockbay if you want a whole game built and play-tested for free, because it runs the game it builds on the official Godot engine, on free AI to start or your own Claude or ChatGPT. If you already pay for Claude Code or Codex, give it a Godot MCP server such as the free Godot AI; Ziva puts a paid agent inside the editor, Summer Engine is a hosted-AI engine of its own, and Tripo, Meshy or PixelLab make the art. Below is every tool worth knowing, read on its own site on 1 November 2026, with a price and a one-line verdict.

11 min read · linked from 7 posts

Steam and launch guides

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