Setting a release date on Steam: Coming Soon, a quarter, or a day
5 min read
By Eduardo Orellana ·
Steam lets you display your release date five ways: an exact day, a month and year, a quarter, a year, or simply Coming Soon with no date. Behind any of them you set a specific intended date players cannot see, which Valve uses to plan reminders and event invitations such as Next Fest. Upcoming lists place a game at the last day of whatever range it shows, so "Q2 2027" files the game at 30 June and Coming Soon sits behind every game with a date. You can switch the display before release and change the date up to two weeks before it; inside those two weeks it locks and the game starts appearing more in upcoming lists.
The date you show is a position in a queue
Steam's upcoming lists sort games by release date. Show "Q2 2027" and Steam files you at the last day of June; show "Coming Soon" and you sit behind every game with any date at all. So the release date display is not only a promise to players; it is where the game queues for the lists that bring visitors in the weeks before launch.
The obvious approach is to stay vague as long as possible, so nothing has to be walked back. Valve's documentation suggests a balance: press and streamers want to know whether a game is coming next week or next year, upcoming visibility depends on the date, and Valve itself plans around the exact date you set behind the display. Vague is safe; specific is visible.
The five display options
What players see for each, and where each places the game:
| Display | Players see | Where upcoming lists file it |
|---|---|---|
| Exact date | e.g. "24 Aug 2027" | That day |
| Month and year | e.g. "August 2027" | The last day of the month |
| Quarter | e.g. "Q3 2027" | The last day of the quarter |
| Year | e.g. "2027" | The end of the year |
| Coming Soon | No date | Behind games with any date |
The date behind the date
Whatever you display, Valve asks you to set a specific intended release date in Steamworks. Players never see it. Valve uses it to plan reminders and event invitations, including Steam Next Fest, which is only for unreleased games, so a sensible intended date is how the right invitations reach you at the right time. Keep it realistic and update it when plans change; it is the date Valve works from.
Valve's rules
- Switch display options freely before release.
- Change the date up to two weeks before it. Inside the two-week window the game appears more in upcoming lists and the date is locked.
- Weekends are hidden in the date picker. Releasing on one is possible, but Valve does not recommend it because the Steam team may not be available to help.
- Coming Soon for at least two weeks. The store page must be public as Coming Soon for two weeks before release, whatever date it shows.
- The release is manual. Approved games do not release on their own; you press Release App on the day.
Which display to use when
A schedule that works for most indie games, from announcement to launch:
- At announcement: a year, or Coming Soon, while scope is still moving. The page is collecting wishlists; the date is not the point yet.
- About six months out: a quarter. Press and creators can now plan around the game, and it sits on upcoming lists in the right season.
- Two to three months out: the month. This is when festival plans, the trailer and creator outreach get scheduled.
- Four to six weeks out: the exact day, once the build has passed review and you are confident, and before the two-week lock.
Each step narrows the window and moves the game up the lists. None of them should be a step you expect to undo.
Why the last weeks matter most
The upcoming lists matter most in the final days before launch, when a game with enough wishlists can enter Popular Upcoming. In January 2026 that took around 5,000 to 7,000 wishlists, and the median game stayed on the list for one day, by Chris Zukowski's daily scrape. An exact date shown in good time lets players, press and the list itself treat the launch as an event; a quarter shown until the last week wastes that.
The day is not the hour
A date says nothing about the time, and the time is yours: the game goes live when you press Release App. Most developers release in the morning US Pacific time, around 10 a.m. when Steam's own sales and events start, so Europe is still awake and the Americas have the whole day; Asia-Pacific players get it overnight. Say the time in your launch announcement in two or three zones, and keep the day a weekday so you, your press contacts and Valve's team are all working.
Early Access and the 1.0 date
An Early Access game has two dates: the Early Access release, which works like any other, and its planned 1.0. Valve asks Early Access games to set a planned 1.0 date on the Early Access tab, as a specific date or a vaguer timeframe, and the same logic applies: show what you can keep, narrow it as you get closer, and keep it consistent with the "how long" answer in the Early Access questions. Leaving Early Access triggers a wishlist email and the full launch visibility, so the 1.0 date deserves the same planning as a first launch.
Mistakes with dates
- An exact date too early, then moved twice. Each move is a public announcement of trouble.
- Coming Soon until launch week. The game spends its whole pre-launch period behind every dated game on the lists.
- A quarter that ends inside a sale. A game showing a quarter that ends near a seasonal sale may launch into the crowd; check the Steam sale calendar.
- Forgetting the intended date. A stale intended date sends Valve's reminders and invitations at the wrong time.
- Missing the two-week lock. Decide on a delay before it, not after.
Where Flockbay fits
Flockbay drafts the Steam page, release display included, as a .zip you upload yourself, and drafts the announcement posts when the window narrows. Its Steam numbers read your followers and an estimated wishlist range for free, so you can see when the game is near the launch-list threshold. Preparing the page by hand and its .zip are free; drafting is free in beta until 1 December 2026.
Questions
- Can I show "Coming Soon" instead of a date on Steam?
- Yes, but upcoming lists file games with no date behind every game with one. A year, quarter or month places the game better while keeping room to move.
- Where does Steam list a game with a quarter as its release date?
- At the last day of that quarter. A month is filed at the last day of the month.
- Can players see my exact intended release date?
- No. It is set in Steamworks for Valve's reminders and event invitations; players see only the display you choose.
- When does a Steam release date lock?
- Two weeks before the date. Until then you can change the date and switch the display freely.
Keep reading
- The indie game publishing guide
- Changing a Steam release date
- What a Coming Soon page does
- Steam store page kit
- What day should you release your game on Steam?
- Steam release checklist: from three months out to launch day
- Steam's Popular Upcoming list: what it is and how games reach it
- The Steam sale calendar, and how to plan a launch around it
- What to do after Steam Next Fest
Flockbay builds your game for free and drafts its Steam page from the game itself.
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