What the best Steam store pages have in common
5 min read
By Eduardo Orellana ·
The Steam pages that turn visitors into wishlists share a pattern you can check on any page: a capsule that reads at thumbnail size and shows the genre; a trailer that shows play in its first seconds; a first screenshot that answers "what do I do?"; a short description of under about 270 characters with the genre and one hook; About This Game built to skim; and specific top tags such as Roguelike Deckbuilder or Metroidvania rather than Indie or Action. Five of Steam's best-known indie pages, Balatro, Hades, Hollow Knight, Stardew Valley and Vampire Survivors, carry 7 to 16 screenshots, 1 to 5 videos and 11 to 14 languages, and lead their tags with a specific genre. None of it needs a big budget.
Open five pages you wishlisted and look for the pattern
The quickest store page lesson is your own wishlist. Open five games you added without much thought and note why: the capsule, the first screenshot, a line of the description. The same few things recur, and they match Valve's own guidance closely: a legible capsule, gameplay screenshots, a short description that says what sets the game apart and its genre, and a skimmable long description.
The obvious place to learn from is the biggest games on Steam, and their pages are polished. But the pages most worth studying are the indie hits that started small, because their pages had to work before anyone had heard of them. Here are five, read on 18 October 2026.
Five pages, by the numbers
What each page carries, from Steam's public store data and SteamSpy's tag counts:
| Game (release) | Screenshots | Videos | Top tags | About This Game |
|---|---|---|---|---|
| Balatro (Feb 2024) | 12 | 1 | Card Game, Roguelike Deckbuilder, Rogue-like, Deckbuilding | 278 words, no images |
| Hades (Sep 2020) | 11 | 3 | Action Roguelike, Rogue-lite, Hack and Slash, Indie | 300 words, 1 image |
| Hollow Knight (Feb 2017) | 15 | 5 | Metroidvania, Souls-like, Platformer, Great Soundtrack | 493 words, 13 images |
| Stardew Valley (Feb 2016) | 16 | 1 | Farming Sim, Pixel Graphics, Multiplayer, Life Sim | 623 words, 1 image |
| Vampire Survivors (Oct 2022) | 7 | 3 | Action Roguelike, Bullet Hell, Pixel Graphics, Rogue-lite | 153 words, 1 image |
What the five have in common
- A specific genre leads the tags. Roguelike Deckbuilder, Action Roguelike, Metroidvania, Farming Sim: the first tags name a sub-genre players search for, not Indie or Action. Valve's tag documentation explains why: rarer tags weigh more in recommendations.
- Short descriptions under about 270 characters, opening on what the player does or wants and naming the genre. Balatro's opens with a three-word positioning line, "The poker roguelike." See the short description guide.
- Plenty of gameplay screenshots, 7 to 16, well above Valve's minimum of five, all from play.
- About This Game sized to the game, not to a template. It runs from 153 words for Vampire Survivors to over 600 for Stardew Valley; a simple game says less.
- Many languages. All five support 11 or more, which matters because most Steam users run it in a language other than English.
- No awards or review quotes on the capsules, as Valve's rules require; acclaim, where it appears, sits in the description.
Where they differ, and why that is useful
The differences are as instructive as the pattern. Hollow Knight's long description uses 13 images, a visual tour of its world, because exploration is the hook. Balatro's uses none: a card game's appeal is in the combos, which its trailer and screenshots show better than a GIF would. Stardew Valley carries a single trailer and leans on 16 screenshots of a life players can picture. Vampire Survivors says the least of all, 153 words, because a game that simple is understood in one screenshot.
So the lesson is not "use 13 GIFs" or "write 600 words". It is that each page leads with whatever makes its own game legible fastest.
The pattern, as a checklist
- A capsule that reads at 120x45: big title, one subject, the genre visible. See Steam capsule art.
- Gameplay in the first seconds of the first trailer, which Steam also cuts into the hover microtrailer.
- A first screenshot that shows the loop: the character, the action, the setting.
- A short description with the genre and one hook, in plain words.
- About This Game built to skim: bold headers, a sentence or two, a GIF where motion explains it.
- A specific sub-genre in the top five tags, the ones comparable games share.
- A release window shown, so the page sits on upcoming lists before launch.
- Recent announcements: a page that looks alive.
What the weaker pages do instead
A capsule that only works full size, a trailer that opens on studio logos, concept art among the screenshots (which Valve does not allow), a short description about the lore with no verb in it, and "Indie, Action, Adventure" as the top tags. Each of those is a small mistake; together they make a page that a visitor cannot place in a second, and a page that cannot be placed is skipped.
How to audit your own page
- Shrink your capsule to 120x45 beside three comparable games' capsules.
- Show your first screenshot to someone for two seconds and ask what you do in the game.
- Read the short description aloud; count its characters.
- Compare your top five tags with the comparables'.
- Count your screenshots and check every one is gameplay.
- Fix whatever fails, one change at a time, and watch the wishlist rate per visit. Our free Steam page checker runs several of these checks on any live page.
Where the principle breaks
These five pages work partly because the games are excellent and well known; a page cannot borrow that. Their reviews, their counts of followers and their years of word of mouth do work no layout can copy. Study them for structure, not for scale: a new game's page should copy the clarity, the specific tags and the gameplay-first images, and accept that its first hundred visitors will judge it without any of the reputation these pages now carry.
Where Flockbay fits
Flockbay's Steam page drafts the page to this pattern from the game itself: capsules from a real frame, gameplay screenshots at 1920x1080, copy and tags from comparable games, as a .zip you upload yourself. Preparing the page by hand and its .zip are free; drafting is free in beta until 1 December 2026.
Questions
- How many screenshots do top Steam pages use?
- Balatro, Hades, Hollow Knight, Stardew Valley and Vampire Survivors carry 7 to 16 each, read on 18 October 2026. Valve requires at least five, all gameplay.
- How long should About This Game be?
- As long as the game needs to be understood. Among five well-known indie pages it ranges from 153 words (Vampire Survivors) to over 600 (Stardew Valley); skimmable structure matters more than length.
- Do the best Steam pages use GIFs in the description?
- Some do and some do not. Hollow Knight's About This Game uses 13 images to tour its world; Balatro's uses none and lets the trailer and 12 screenshots show the combos. Use images where motion explains the game.
- What do the best Steam pages put in their top tags?
- A specific sub-genre players search for, such as Roguelike Deckbuilder, Action Roguelike, Metroidvania or Farming Sim, rather than broad tags like Indie or Action.
Keep reading
- The indie game publishing guide
- Steam page checklist
- Steam capsule art
- Steam store page kit
- How to write a Steam short description
- How to make a Steam store page, step by step
- How to choose Steam tags for your game
- How Steam decides "More like this"
- How to use GIFs in your Steam store description
Flockbay builds your game for free and drafts its Steam page from the game itself.
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