The easiest game maker to actually finish something in

Plenty of tools are easy for an evening. Far fewer are easy in month three, when your game wants something nobody put on the menu. This is about the second kind of easy.

Easy to start is cheap

Almost any game maker can give you a good first evening. Drag a character in, drop some platforms, press play. That experience is designed to be smooth and it usually is.

The trouble arrives later and it always arrives the same way. You want one specific thing. The lantern should attract the moths. The villagers should remember that you stole from them. And the tool has a list of things it can do, and your thing is not on it.

At that point easy has quietly become impossible, which is worse than hard. Hard has a path through it. A wall does not.

What makes month three easy instead

The property that matters is whether the tool produces real code. If it does, then anything expressible in that language is expressible in your game, and no one has to have anticipated your idea in advance.

Stage Engine produces GDScript in a real Godot project. Director 1 writes it. You ask for the moths and the lantern; you get a script that does that, in your project, readable if you care and ignorable if you do not. There is no catalogue of supported behaviours to fall off the end of.

That is the whole reason this is worth downloading rather than opening a tab. The ceiling is the language, not a menu.

The parts you do by hand, on purpose

Building the world is direct. You shape terrain, draw a lake, set the weather, place the buildings and the people. Nothing here goes through a text box, because pointing at the thing you want to move is faster and more accurate than describing which thing you mean.

This surprises people who expect a fully conversational tool, and it is the reason the tool stays usable past the first hour. A chat window is a bad way to arrange a hundred objects, and every project has more than a hundred objects.

So: you place, Director 1 codes, you play and judge. Three verbs, and the third one is the one that decides whether the game is good.

What is genuinely required of you

A Mac or a Windows PC, because this is a desktop app you download and install rather than a browser tool. An internet connection while you build, because Director 1, asset generation and world data come over the network. Playing what you have built needs neither a connection nor anything else.

And patience with your own first draft. Your first playable version will be worse than the one in your head. Everybody's is. The advantage here is that the loop from idea to playing it is short, so you find that out on day one instead of month two.

Money

The download is free and there is a free plan. Indie is $10 a month, Pro is $50, and the difference is how much usage you get. Nothing is locked behind them: no watermark, no export gate, no reduced engine on the free plan.

There is no team or per-seat tier. It is a desktop app that one person installs on their own machine.

The one habit that makes it easier

Ask for one thing, then play it. Not six things in a paragraph. One.

A request containing a movement system, an enemy, an inventory and a menu comes back as four things at once, and when the result feels wrong you cannot tell which of the four is responsible. You end up debugging your own description, which is the least rewarding activity in game making.

One behaviour at a time keeps every change legible. You know what you asked for, you know what changed, and the verdict you give back is specific enough to act on. That habit is worth more than any feature and it is the difference between a tool that stays easy and a tool that turns into a mess in week three.

Questions

What is the easiest game maker for someone who has never made a game?
For one evening, almost any of them. For finishing something, pick the one that does not have a fixed list of behaviours. Stage Engine writes real code into a real Godot project, so your idea does not have to be on a list somebody wrote in advance.
Do I need to write any code at all?
No. Director 1 writes the GDScript. You build the world by hand and judge the game by playing it.
Can I make 3D games or only 2D?
Both, and 3D worlds are the case it is built around. Godot handles either.
Is there a browser version?
No. It is a download for Mac and Windows, and the game runs locally on the copy of Godot that ships with it.
Is the free plan a trial?
No, it is a plan. Paid tiers buy more usage rather than a different engine.