Using AI to write your Steam store page copy
6 min read
By Eduardo Orellana ·
An AI can draft your Steam short description and About This Game section in minutes, but the draft is only as good as what you give it: the game's hook, what the player does every minute, what is actually in the build, and three to five comparable games. Left alone it writes generic hype and invents features. Hold it to Valve's rules: the short description is plain text of a few hundred characters with nothing time-bound such as "Now Available"; About This Game may use bold and images but no links to other sites and nothing promoting other Steam products; the store page may describe only what is in the game at launch. Cut every feature you cannot point to in the build, and include AI-written store text in your AI disclosure, because Valve's AI section covers store page material.
"An immersive adventure awaits" is what an AI writes when it knows nothing
Ask a chat model for a Steam description with only the genre, and you get the average of every description it has read: an immersive world, a gripping story, endless replayability, a unique art style. Players have read that line a thousand times and it sells nothing. The obvious reading is that AI cannot write store copy. The better reading is that it cannot write copy about a game it does not know.
Given the right facts, the same model drafts a short description that names what the player does, an About This Game section that is skimmable and specific, and five variants to choose from, in the time it takes to read this paragraph. The fix is not a better model; it is better input and a hard check against the build.
Valve's rules for the copy
From Valve's store page documentation, read on 18 October 2026:
| Field | Rules | What works |
|---|---|---|
| Short description | Plain text only, a few hundred characters; extra line breaks and bullets do not render; nothing time-bound such as "Now Available" or "Prepurchase now" | What sets the game apart, and usually the genre |
| About This Game | Bold and embedded images or looping GIFs allowed, each under 5 MB and together under 15 MB; no links to other websites, QR codes or implied URLs; nothing promoting other Steam products; no imitation of Steam UI | Skimmable sections, bold key features, little jargon |
| Whole page | Describe only what is in the game at launch; mark anything planned as not yet released | Features you can point to in the build |
| Capsules | Artwork, the game name and an official subtitle only; no review scores, awards or calls to action | Readable at thumbnail size |
| Images in the description | Text in images must be translated for each language | Textless images where you can |
What to give the AI
Paste the same brief at the start of every session, so every draft starts from facts:
Write Steam store copy for this game. Use only the facts below.
HOOK: <one sentence a player would repeat>
CORE LOOP: <what the player does every minute>
IN THIS BUILD: <modes, length in hours, features that exist today>
NOT IN THIS BUILD: <never mention these as present>
COMPARABLE GAMES: <3-5 names and what we share / do differently>
VOICE: <plain / dry / warm; words we never use: immersive, epic, unique>
RULES:
- Short description: plain text, no line breaks, no "now available",
no prices or dates, lead with what the player does. Give 5 variants.
- About This Game: 4-6 short sections with bold lead-ins, no links,
no other games named, no feature that is not in IN THIS BUILD.
- Flag any sentence you are not sure is true.What a good short description does
The short description sits next to the trailer, at the top right of the page, and most visitors read nothing else. It has one job: tell a player what they would do and why it is different. Two illustrative versions for a made-up game:
- Generic (what an AI writes alone): "Embark on an epic journey through a mysterious world full of danger and wonder. Master unique abilities and uncover ancient secrets in this unforgettable adventure."
- Specific (what it writes from a brief): "A lighthouse keeper's survival game: ration oil through a 40-night winter, repair the lamp between storms, and decide which ships get your light when you cannot save them all."
The second names the role, the loop, a number and the tension. A player can tell in one read whether it is for them, which is the point. Our free Steam short description writer drafts variants from a few facts about your game.
Structuring About This Game
Valve asks for copy that is skimmable, with bolded key features and no walls of text. A structure that works for most indie games:
- One opening paragraph that expands the short description: the setup and the core loop.
- Three to five feature sections, each with a bold lead-in and two or three sentences, each pointing at something the player can do today.
- A GIF or screenshot between sections, textless where possible so it needs no translation.
- What is in this version, for Early Access or a game with a roadmap, stated as plans.
- Platform and accessibility notes: controller support, Steam Deck status, languages.
What to check before you paste it
- Every feature named is in the build you are shipping. Valve's review checks the page against the game, and players check it in reviews.
- The first line says what the player does, not how they will feel.
- No superlatives you cannot back: "the most", "the first", "revolutionary".
- No links, no other Steam games named, nothing time-bound in the short description.
- It sounds like your other posts, not like a press release.
- Comparable games were used for audience, not copied for phrasing.
Translating the page with AI
Steam lets you write the store page in every language the game supports, and a localised page converts better with players who do not read English. AI translation makes that cheap, with three cautions. Have a native speaker read at least the short description, because a clumsy first line in a player's own language reads worse than good English. Re-check the translated copy against Valve's rules, because a translator can reintroduce a time-bound phrase. And count the translation in your AI disclosure: Valve names localisation as content players consume, and 5.14% of Steam games released from January to August 2026 disclosed AI translation in Flockbay's measured sample.
Disclose it
AI-written store text is content players read, and Valve's AI section covers store page and marketing material as pre-generated content. Since January 2026, AI used only for efficiency with nothing generated shipping needs no disclosure, but copy that ends up on the page is shipped. A line in the disclosure such as "Store page copy was drafted with AI and edited by the team" is honest and costs little; our Steam AI disclosure guide has more wording.
Where the principle breaks
Store copy is the least of what sells a game: the capsule, the trailer and the first screenshots carry most of a visitor's decision, and great copy cannot rescue a page whose images say "not for me". So spend the minutes AI saves you on the visuals. And for a game whose voice is its draw, a narrative game, a comedy, the copy is a sample of the writing; write that one yourself and let the AI critique it instead.
Where Flockbay fits
Flockbay's Steam page drafts every field from your approved brief, three to five comparable Steam games it reads on their own pages, and the project itself; a feature the AI cannot point to in the scenes and scripts does not go on the page. Each field is marked Drafted by Flockbay until you edit it, and the AI disclosure step counts the store text it wrote. You export the page as a .zip and upload it yourself. Preparing the page by hand and its .zip are free; drafting is free in beta until 1 December 2026.
Questions
- Can I use ChatGPT to write my Steam description?
- Yes. Give it the hook, the loop, what is in the build, comparable games and Valve's rules; check every claim against the build; and include the AI-written text in your AI disclosure.
- How long can a Steam short description be?
- Valve limits it to a few hundred characters of plain text, with no line breaks or bullets and nothing time-bound such as "Now Available". One or two sentences that say what the player does work best.
- Can I put links in my Steam description?
- No. The About This Game section may not link to other websites, show QR codes or imply URLs. Use the link fields on the Basic Info tab for your site and social accounts.
Keep reading
- The indie game publishing guide
- Steam's AI disclosure, explained
- An AI game marketing workflow
- Steam store page kit
- How to make a Steam store page, step by step
- Steam page checklist: before you submit for review
- How to write a Steam short description
- How to localize your Steam store page
- AI capsule art on Steam: what is allowed, and what works
Flockbay builds your game for free and drafts its Steam page from the game itself.
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