AudioStreamOGGVorbis in Godot 4: it is AudioStreamOggVorbis now

By Eduardo Orellana · Updated

AudioStreamOGGVorbis is called AudioStreamOggVorbis in Godot 4: only the capitalisation changed, and GDScript names are case-sensitive. In a Godot 4 project, AudioStreamOGGVorbis.new() fails to parse with Identifier "AudioStreamOGGVorbis" not declared in the current scope. Did you mean to use "AudioStreamOggVorbis"?.

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What Godot is checking

GDScript resolves every name when the script loads. AudioStreamOGGVorbis is not a class in Godot 4, so the analyzer stops before anything runs, and because the name is in Godot's own table of Godot 3 renames, the message names the replacement.

The converter carries AudioStreamOGGVorbis to AudioStreamOggVorbis. loop is set on the stream, or in the import settings, and AudioStreamOggVorbis.load_from_file() loads an .ogg from outside the project at run time.

Reproduce it

A Godot 3 script that creates a AudioStreamOGGVorbis in code, in a Godot 4 project.

extends Node

func _ready():
	var stream = AudioStreamOGGVorbis.new()
	print(stream)

What Godot 4.7.2 prints

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

SCRIPT ERROR: Parse Error: Identifier "AudioStreamOGGVorbis" not declared in the current scope. Did you mean to use "AudioStreamOggVorbis"?
   at: GDScript::reload (res://answers/audiostreamoggvorbis-in-godot-4/repro.gd:4)
ERROR: Failed to load script "res://answers/audiostreamoggvorbis-in-godot-4/repro.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript_resource_format.cpp:46)

Fix it

An AudioStreamOggVorbis set to loop, in an AudioStreamPlayer.

extends Node

func _ready() -> void:
	var stream := AudioStreamOggVorbis.new()
	stream.loop = true
	var player := AudioStreamPlayer.new()
	player.stream = stream
	add_child(player)
	print(stream.get_class(), " loop: ", stream.loop, ", in ", player.get_class())

What the fixed script prints

Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org

AudioStreamOggVorbis loop: true, in AudioStreamPlayer

Verified on Godot 4.7.2

Both scripts on this page were run headless on Godot 4.7.2 (4.7.2.stable.mono.official.ed1daf0bf) on 18 October 2026, and the output above is what Godot printed, unedited.

Where the check lives in Godot's source: [gdscript_analyzer.cpp line 4687, the message with its hint](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/gdscript/gdscript_analyzer.cpp#L4687), [renames_map_3_to_4.cpp line 1481, AudioStreamOGGVorbis to AudioStreamOggVorbis](https://github.com/godotengine/godot/blob/4.7.2-stable/editor/project_upgrade/renames_map_3_to_4.cpp#L1481), [AudioStreamOggVorbis class reference](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml).

Questions

How do I loop an .ogg file?
Select it in the FileSystem dock, tick Loop in the Import dock and press Reimport; or set loop on the stream.
What happened to AudioStreamSample?
It is AudioStreamWAV in Godot 4.