AudioStreamOGGVorbis in Godot 4: it is AudioStreamOggVorbis now
By Eduardo Orellana · Updated
AudioStreamOGGVorbis is called AudioStreamOggVorbis in Godot 4: only the capitalisation changed, and GDScript names are case-sensitive. In a Godot 4 project, AudioStreamOGGVorbis.new() fails to parse with Identifier "AudioStreamOGGVorbis" not declared in the current scope. Did you mean to use "AudioStreamOggVorbis"?.
AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.
Intel or AMD Chromebook, with Linux turned on.
What Godot is checking
GDScript resolves every name when the script loads. AudioStreamOGGVorbis is not a class in Godot 4, so the analyzer stops before anything runs, and because the name is in Godot's own table of Godot 3 renames, the message names the replacement.
The converter carries AudioStreamOGGVorbis to AudioStreamOggVorbis. loop is set on the stream, or in the import settings, and AudioStreamOggVorbis.load_from_file() loads an .ogg from outside the project at run time.
Reproduce it
A Godot 3 script that creates a AudioStreamOGGVorbis in code, in a Godot 4 project.
extends Node
func _ready():
var stream = AudioStreamOGGVorbis.new()
print(stream)
What Godot 4.7.2 prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
SCRIPT ERROR: Parse Error: Identifier "AudioStreamOGGVorbis" not declared in the current scope. Did you mean to use "AudioStreamOggVorbis"?
at: GDScript::reload (res://answers/audiostreamoggvorbis-in-godot-4/repro.gd:4)
ERROR: Failed to load script "res://answers/audiostreamoggvorbis-in-godot-4/repro.gd" with error "Parse error".
at: load (modules/gdscript/gdscript_resource_format.cpp:46)Fix it
An AudioStreamOggVorbis set to loop, in an AudioStreamPlayer.
extends Node
func _ready() -> void:
var stream := AudioStreamOggVorbis.new()
stream.loop = true
var player := AudioStreamPlayer.new()
player.stream = stream
add_child(player)
print(stream.get_class(), " loop: ", stream.loop, ", in ", player.get_class())
What the fixed script prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
AudioStreamOggVorbis loop: true, in AudioStreamPlayerVerified on Godot 4.7.2
Both scripts on this page were run headless on Godot 4.7.2 (4.7.2.stable.mono.official.ed1daf0bf) on 18 October 2026, and the output above is what Godot printed, unedited.
Where the check lives in Godot's source: [gdscript_analyzer.cpp line 4687, the message with its hint](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/gdscript/gdscript_analyzer.cpp#L4687), [renames_map_3_to_4.cpp line 1481, AudioStreamOGGVorbis to AudioStreamOggVorbis](https://github.com/godotengine/godot/blob/4.7.2-stable/editor/project_upgrade/renames_map_3_to_4.cpp#L1481), [AudioStreamOggVorbis class reference](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml).
Questions
- How do I loop an .ogg file?
- Select it in the FileSystem dock, tick Loop in the Import dock and press Reimport; or set loop on the stream.
- What happened to AudioStreamSample?
- It is AudioStreamWAV in Godot 4.
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