Steam regional pricing, explained
6 min read
By Eduardo Orellana ·
Steam sells in 37 currencies across four region groups. You set a base price in US dollars, and Steam's pricing tool suggests the rest using one of three methods: exchange rate only, purchasing power only, or a multi-variable method that combines purchasing power, the local cost of comparable entertainment and the exchange rate. You can accept the suggestions or set any currency yourself; a currency left without a price makes the game unavailable in its countries. Valve reviews prices in one or two business days, prices cannot change for 30 days after release, and a price increase in any currency blocks discounts for 30 days. In practice a $19.99 game typically costs £16.75, €19.99, R$59.99 and ₹915, and $10.99 in Argentina and Turkey, which Steam has priced in US dollars since November 2023.
One price does not fit 37 currencies
On 20 November 2023, Valve stopped selling games in Argentine pesos and Turkish lira and moved both countries to US-dollar pricing, in new LATAM-USD and MENA-USD regions covering 25 more countries and territories. Many games had never set a regional price for those regions, so they defaulted to their full US price. The most quoted case was Civilization VI, whose base game went from the equivalent of about $1.36 to $60. Players in both countries called it the end of Steam.
The episode is the whole argument for regional pricing in one week. A $20 game is an impulse buy in one country and a week's groceries in another, and the price Steam suggests, or the one you forgot to set, decides whether a player there buys it. Get it wrong one way and the game is unaffordable in growing markets; the other way, and you leave money on the table where players can and will pay more.
How Steam converts your price
In Steamworks you choose a base price in US dollars and use the pricing tool to propose the others. Valve suggests a price for every currency with one of three methods:
- Exchange rate conversion only: the straight currency conversion at that moment.
- Purchasing power conversion only: adjusted with public data on what money buys in each country or region.
- Multi-variable conversion: local purchasing power, the expected cost of comparable entertainment, and the exchange rate together.
You can accept the suggestions, adjust any currency, or set every one yourself. One rule makes this more than a formality: a currency with no price makes the game unavailable to players in that currency's countries. Leave the yen blank and nobody in Japan can buy the game.
What a $19.99 game actually costs around the world
Valve's own recommendations are visible only inside Steamworks. What any developer can see is what games actually charge. On 18 October 2026 we read the list prices of 25 Steam top sellers priced at $19.99 in the US, region by region. The median in a selection of regions:
| Region | Currency | Median price | Middle half of games |
|---|---|---|---|
| United States | USD | $19.99 | $19.99 |
| Canada | CAD | CA$25.99 | CA$23.99 – 25.99 |
| United Kingdom | GBP | £16.75 | £15.99 – 16.99 |
| Eurozone (Germany, France) | EUR | €19.99 | €19.50 – 19.99 |
| Australia | AUD | A$29.50 | A$28.95 – 29.50 |
| Japan | JPY | ¥2,300 | ¥2,300 – 2,499 |
| Poland | PLN | 79 zł | 71.99 – 84.99 zł |
| Brazil | BRL | R$59.99 | R$59.99 – 67.99 |
| Mexico | MXN | MX$259.99 | MX$227.99 – 275 |
| Argentina (LATAM-USD) | USD | $10.99 | $10.00 – 11.99 |
| Turkey (MENA-USD) | USD | $10.99 | $10.49 – 14.99 |
| India | INR | ₹915 | ₹880 – 999 |
| Indonesia | IDR | Rp169,000 | Rp165,999 – 174,999 |
| China | CNY | ¥76 | ¥70 – 77 |
What the table says
Three patterns stand out. First, most of the market follows Valve's suggestions: in many regions the middle half of games sits within a few cents of the median, which is what accepting the proposed prices produces. Second, the euro and the dollar are close to one-to-one in practice (€19.99 for $19.99), even though the exchange rate says otherwise, because Steam's suggestions weigh local entertainment prices, not just currency. Third, the USD regions sit at about 55% of the US price, which is why a game that never set a LATAM-USD or MENA-USD price looks wildly expensive there.
Our Steam regional price calculator shows the same read for every Steam region and for $4.99, $9.99, $14.99, $24.99 and $29.99 games.
The rules around prices
- Review. Valve reviews initial prices and every change, usually within one or two business days. It checks for input errors but does not promise to catch them all, so check every currency yourself.
- The minimum. A base price must be at least the multi-variable equivalent of the $0.99 tier, and no transaction can go more than 50% below that, about $0.49.
- Discount depth at the bottom. The $0.99 tier can be discounted up to 50%, the $1.99 tier up to 75%, and the $4.99 tier up to 90%.
- No changes for 30 days after release, except to fix a launch error, which you correct by contacting Valve.
- Increases block discounts. Raising the price in any one currency starts a 30-day cooldown on discounts.
- No scheduling. Approved price changes are published by you, when you choose, or by Valve immediately; they cannot be scheduled.
- Early Access to 1.0. Request a price change a couple of days before leaving Early Access; an increase within 30 days of the transition cancels the launch discount.
How to set your prices, step by step
- Set the base price against comparable games, not your hours. List five to ten recent games of similar length and scope in your genre, note their US prices, and place yours honestly among them.
- Run the multi-variable proposal. It is the method most of the market's prices look like.
- Check every currency has a price, especially the LATAM-USD and MENA-USD regions, which are easy to miss.
- Override only with a reason. Compare your proposed prices with what games at your US price charge in each region (the table above, or the calculator). Where comparable games sell for noticeably less, follow them.
- Check the rounding. Local price endings (¥2,300, ₹915, R$59.99) read as normal prices; odd conversions such as R$61.37 read as a careless one.
- Submit early. Price review is quick, but a price is part of what the release needs approved.
Where the principle breaks
The case against low regional prices is key resale: keys bought cheaply in one region and sold in another. Steam's region locks for keys are the tool for that, and most indie games are not targets for it. The case against high regional prices is the one in 2023: a price set with no thought for a market tells its players the game is not for them, and they say so in reviews. For a small game, the cost of underpricing a region is a few dollars; the cost of overpricing it is the region.
Where Flockbay fits
Flockbay is a free AI game builder on the official Godot engine. Its Steam page drafts a US price from comparable Steam games it reads on their own store pages, for you to check, and exports the page as a .zip you upload in Steamworks yourself; the regional prices are set in Steamworks with Valve's tool. Preparing the page by hand and its .zip are free; the drafting is free in beta until 1 December 2026.
Questions
- How many currencies does Steam support?
- 37, in four region groups, according to Valve's pricing documentation.
- Do I have to use Steam's recommended regional prices?
- No. They are suggestions; you can accept, adjust or replace any currency. But every currency needs a price, or the game cannot be bought in that currency's countries.
- Why do Argentina and Turkey pay in US dollars on Steam?
- Since 20 November 2023 Valve prices them in USD, in its LATAM-USD and MENA-USD regions, citing exchange-rate volatility. A $19.99 game typically costs about $10.99 there.
- Can I change my Steam price after launch?
- Not for the first 30 days, except to fix an error. After that you can, but raising the price in any currency blocks discounts for 30 days.
Keep reading
- The indie game publishing guide
- Steam launch discount
- How to publish a game on Steam
- Steam store page kit
- Steam's revenue share, explained
- Steam release checklist: from three months out to launch day
- How to plan your first Steam sale
- How to answer Steam's six Early Access questions
- Early Access on Steam: should you use it?
Flockbay builds your game for free on Godot and drafts its Steam page, price included.
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