Your project
Opening your project in Godot
Stage Engine can open your project in the Godot editor. It is a real Godot project, so nothing about it is locked to this app.
Opening it
Every project has an "Open in Godot editor" action, on the project’s own menu and in the chat. It opens the exact folder your project lives in, in the copy of Godot that ships with Stage Engine.
That copy is pinned to one version. Opening a project this way never migrates it, converts it or changes it — it just opens it.
The one rule
The first time you use it, Stage Engine asks you to confirm, and the confirmation is the important part: save and close Godot before you come back.
Godot and Director 1 are both writing to the same files. If you leave the editor open and Director 1 makes a change, a later save from Godot overwrites that change. Closing the editor before you go back to the chat avoids the whole problem.
Using your own Godot
Stage Engine does not launch a Godot you installed yourself — the action always opens the bundled one, so that the version is known.
Nothing stops you opening the folder in your own Godot by hand. It is an ordinary Godot project on your disk. Just be aware you are then responsible for the version you open it with, and the same save rule applies.
Stage Engine has no "reveal in Finder" or "show in Explorer" action. You chose the folder when you made the project, and it is where you put it.