Documentation

Director 1

What Director 1 does

Director 1 is the part of Stage Engine that writes code. You describe what you want; it edits the files in your project and tells you what it did.

It writes real files in your project

Director 1 is not generating a description of a game somewhere else. It reads, creates and edits ordinary files inside your project folder, the same way a programmer would, and those edits are on your disk immediately.

It can only write inside the project you have open. It cannot reach the rest of your machine, and it does not touch Stage Engine’s own bookkeeping.

This is why you do not need to write code. It is also why the result is a real Godot project rather than something only this app can open.

The six world tools

As well as editing files, Director 1 has six typed tools for the world itself: terrain, water, environment, weather, the player, and placed objects. Terrain builds ground from real-world data. Environment covers sky, sun, moon and the clock. Placed objects puts individual things at exact positions.

These are separate tools on purpose. Director 1 is not allowed to compose them into one sweeping "build me a world" action, and there is no hidden macro behind them — each thing that happens to your world happens because a specific tool was called for it.

What it does not do

Director 1 does not ask for permission before it edits. There is no approval step and no diff to review — the work lands, and you judge the result by looking at it.

It does not decide whether the game is good. You do. Playing it and saying it is wrong is the normal loop, not a failure of the tool.

It also does not replace the builder. Placing a tree exactly where you want it, or getting a shoreline right, is faster by hand.

Which model Director 1 runs on is our decision, and it can change without you updating the app. That is why nothing in the app offers you a model to pick unless you have connected your own account.