Documentation

Getting started

System requirements

Stage Engine is a desktop app for Mac and Windows. There is no browser version, no phone version and no Linux build.

Mac

Stage Engine runs on Apple Silicon Macs. There is no Intel Mac build, and the app will not run on one.

The download is a signed, notarised disk image.

Windows

Stage Engine runs on 64-bit Windows on an Intel or AMD processor. There is no build for Windows on Arm.

Windows 11 is the version we test against. The installer sets up Microsoft’s WebView2 runtime if your PC does not already have it, and installs for your user account without needing an administrator.

Disk space

The app is large, because it bundles the Godot engine your games run on rather than asking you to install one. Allow for several gigabytes, and for roughly the same again when an update installs.

Your projects are stored separately, in folders you choose, and their size depends on what you build.

An internet connection

Building needs the network. Director 1, asset generation and world data all come over the internet, and there is no offline mode — this is deliberate rather than a gap.

Playing what you have already built does not. Your game runs locally on the bundled engine, and so does an exported build.

Exporting a game downloads the export tools for that platform the first time you export to it, so the first export also needs a connection.