What happens if I stop paying?
Your project is a folder of files on your own disk, and cancelling does not reach into it. What stops is the part that runs on our side, which is the amount of AI usage a paid plan buys.
The thing you are actually asking about is the work
It stays where it is. A Stage Engine project is an ordinary Godot project in a folder on your own machine, and Godot is open source and free to download. Opening that folder does not depend on a subscription, on us, or on anything staying online.
That is not a policy we could quietly change later. It is a consequence of where the files live and what format they are in. There is no server holding your project and no proprietary container that needs a key to unlock.
The game you have already built is in the same position. It runs locally on Godot and it is ordinary Godot code rather than something that checks in with us before it starts.
What actually stops
The parts that run over the network. Director 1 writing your code, asset generation and world data all cost real money per request, and that is what a plan pays for.
There is a free plan, so ending a paid plan means dropping to that rather than being locked out. The free plan is sized for trying the tool and building something small; the paid plans are sized for sustained work. The engine, the builder and the manual controls are identical on all of them. What changes is how much usage you get.
One thing does sit behind the paid line: driving the app with your own agent over MCP. That is part of Indie and Pro, and it goes when the paid plan does.
What cancelling does to the billing
Indie is $10 a month and Pro is $50. Both are monthly subscriptions rather than a licence you buy once, and cancelling stops the next payment. There is no team plan, no per-seat pricing and no enterprise tier, so there is no contract to unwind and nobody to notify.
If a charge looks wrong, contact us and say what happened and roughly when. That covers a payment you did not expect, a plan that changed when you did not mean it to, or a charge after you thought you had cancelled. Specifics let us look at the actual account, which is more use to both of us than an argument about a policy line.
The binding version of all this lives on the terms page. This page describes how the product is shaped. The terms are the agreement, and where the two ever disagree, the terms are the answer.
What we are not going to invent for you
A refund window, a data retention period or a grace period made up on a marketing page would be worth nothing to you, so there is not one here. If a specific number matters to your decision, read the terms rather than this.
What is safe to say is the structural part, because it is a property of the design and not a promise anyone has to keep: the project is yours, on your disk, in an open format, running on an engine that is free software you can download from somebody else entirely.
That is usually the part people are actually worried about when they ask this question, and it is the part that does not depend on us behaving well.
How to avoid the question entirely
Spend time on the free plan before paying anything. The trade-offs worth discovering are not billing ones. Stage Engine is a desktop app for Mac and Windows rather than a browser tool, it needs an internet connection while you are building, and your game runs locally on the copy of Godot that ships inside it.
If any of that is a problem for you, you find out before money is involved. If none of it is, a week of use tells you whether the free plan covers the project you have in mind.
The free plan does not expire and it is not a trial with a clock running on it. It is a plan you can stay on.
Why it is built so this answer is boring
A tool that keeps your project has a different set of incentives than one that does not. It can afford for the export to be awkward and for cancelling to feel frightening, because the fear does work for it.
Files on your own disk, in a documented format, on an engine anyone can download, removes that lever. It also removes an excuse. If people stop paying, it has to be because the tool was not good enough, which is the correct reason for anyone to leave.
Questions
- Do I lose my game if I stop paying?
- No. It is a Godot project in a folder on your own disk, and Godot is free and open source to download.
- Can I keep using Stage Engine without paying?
- Yes, on the free plan. It does not expire. Whether it is enough depends on how much AI usage your project needs.
- Does the game I already built stop working?
- No. It runs locally on Godot and does not check in with us to start.
- Will I be charged after cancelling?
- Cancelling stops the next payment. If a charge turns up that you did not expect, tell us what happened and when, and we will look at the account.
- Is there a refund policy?
- The terms page is where that lives rather than this one, and it is worth reading before you subscribe. If a charge is wrong, contact us with the details.
- What happens to my own agent connection?
- External access over MCP is part of Indie and Pro, so it goes with the paid plan. Director 1 remains on the free plan, within the usage that plan includes.