CSGSphere in Godot 4: it is CSGSphere3D now
By Eduardo Orellana · Updated
CSGSphere is called CSGSphere3D in Godot 4, and every CSG node took the suffix: CSGBox3D, CSGCylinder3D, CSGTorus3D, CSGCombiner3D, CSGPolygon3D, CSGMesh3D. In a Godot 4 project, CSGSphere.new() fails to parse with Identifier "CSGSphere" not declared in the current scope. Did you mean to use "CSGSphere3D"?.
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What Godot is checking
GDScript resolves every name when the script loads. CSGSphere is not a class in Godot 4, so the analyzer stops before anything runs, and because the name is in Godot's own table of Godot 3 renames, the message names the replacement.
The converter carries each CSG class to its 3D name. operation still sets union, intersection or subtraction against the parent CSG shape, and use_collision gives the result a collision shape for prototyping levels.
Reproduce it
A Godot 3 script that creates a CSGSphere in code, in a Godot 4 project.
extends Node
func _ready():
var sphere = CSGSphere.new()
print(sphere)
What Godot 4.7.2 prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
SCRIPT ERROR: Parse Error: Identifier "CSGSphere" not declared in the current scope. Did you mean to use "CSGSphere3D"?
at: GDScript::reload (res://answers/csgsphere-in-godot-4/repro.gd:4)
ERROR: Failed to load script "res://answers/csgsphere-in-godot-4/repro.gd" with error "Parse error".
at: load (modules/gdscript/gdscript_resource_format.cpp:46)Fix it
A sphere subtracted from a box, the classic CSG doorway test.
extends Node3D
func _ready() -> void:
var box := CSGBox3D.new()
box.size = Vector3(2, 2, 2)
box.use_collision = true
add_child(box)
var sphere := CSGSphere3D.new()
sphere.radius = 1.2
sphere.operation = CSGShape3D.OPERATION_SUBTRACTION
box.add_child(sphere)
print(sphere.get_class(), " r=", sphere.radius, " subtracts from ", box.get_class())
What the fixed script prints
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
CSGSphere3D r=1.20000004768372 subtracts from CSGBox3DVerified on Godot 4.7.2
Both scripts on this page were run headless on Godot 4.7.2 (4.7.2.stable.mono.official.ed1daf0bf) on 18 October 2026, and the output above is what Godot printed, unedited.
Where the check lives in Godot's source: [gdscript_analyzer.cpp line 4687, the message with its hint](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/gdscript/gdscript_analyzer.cpp#L4687), [renames_map_3_to_4.cpp line 1497, CSGSphere to CSGSphere3D](https://github.com/godotengine/godot/blob/4.7.2-stable/editor/project_upgrade/renames_map_3_to_4.cpp#L1497), [CSGSphere3D class reference](https://github.com/godotengine/godot/blob/4.7.2-stable/modules/csg/doc_classes/CSGSphere3D.xml).
Questions
- Should I ship CSG geometry in a game?
- It is meant for prototyping. Bake it to a mesh (the CSG menu in the 3D toolbar) for the final level.
- What is CSGBox called?
- CSGBox3D.
Related
- MeshInstance in Godot 4: it is MeshInstance3D now
- Spatial in Godot 4: it is Node3D now, and translation is position
- Every verified Godot 4 answer
- CollisionShape in Godot 4: it is CollisionShape3D now
- ClippedCamera in Godot 4: use a SpringArm3D with a Camera3D
- PhysicsTestMotionResult in Godot 4: Identifier "PhysicsTestMotionResult" not declared
- Sprite in Godot 4: it is Sprite2D now
- Path in Godot 4: it is Path3D now
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