What a Steam Coming Soon page does for your game

5 min read

By Eduardo Orellana ·

A Steam Coming Soon page is your store page before release. It lets players wishlist and follow the game, and Steam emails every wishlister when it releases; it opens your Community Hub for announcements, events and discussion; and the release date you show places the game on upcoming lists such as Popular Upcoming. Valve requires it to be up for at least two weeks before release, reviews it first (submit at least seven business days ahead), and publishes it only when you press Post as Coming Soon. Valve's own view is that wishlists collected two years ahead are about as likely to buy as those collected two weeks ahead, so post it as soon as the game's look and core features are settled.

Coming Soon is where wishlists come from

Every wishlist a game collects before launch is collected on its Coming Soon page. Steam turns them into a launch-day audience: at release it emails everyone who wishlisted, and the wishlist count decides whether the game reaches the launch lists at all. In January 2026, Popular Upcoming took somewhere around 5,000 to 7,000 wishlists to enter, by Chris Zukowski's daily scrape.

The obvious reading of the name is that the page is a placeholder until launch. It is closer to the opposite: it is the only page that can work for months before the game exists for sale, and most of what decides a launch, wishlists, followers, a community, press attention, accumulates there.

What it does

  • Wishlists. Players can wishlist the game, and Steam emails them at release and when the game is discounted by 20% or more.
  • Followers. Players can follow it and see your announcements in their activity feed.
  • Community Hub. Posting the page opens the hub: announcements, artwork, guides and discussions.
  • Events and announcements. Posts on the page reach followers and appear on the store page.
  • Upcoming lists. The release date you show decides where the game sits in upcoming lists; a vague date sorts to the end of its range, and Coming Soon with no date sorts behind games with dates.
  • Next Fest and themed fests. A public Coming Soon page is a requirement for Next Fest and the way into themed fests before launch.
  • A demo. A demo can sit on the page, with a Download Demo button, long before the game.

How to post it

  1. Create the app in Steamworks after paying the Steam Direct fee, and fill in the Store Presence checklist: descriptions, tags, capsules, at least five gameplay screenshots, a trailer if you have one, the content survey and the AI disclosure.
  2. Set the release date display: an exact date, a month, a quarter, a year, or Coming Soon with no date. Keep an exact intended date set behind it.
  3. Press Mark as Ready for Review at least seven business days before you want the page live. Review usually takes 3 to 5 business days.
  4. After approval, press Post as Coming Soon. Approval alone does not publish the page.
  5. Announce it: an event on the page, and posts that link to it with a plain wishlist ask.

From that day, the page has to stay up for at least two weeks before the game can release, and you can edit it at any time.

How early to post it

Valve's advice is to post once you are ready to talk publicly about the game, with its art direction and core features fairly settled, because players who wishlisted an early version may be confused if the game changes a lot. It also says a long lead time is not a strong downside: players who wishlist two years ahead are about as likely to buy as those who wishlist two weeks ahead.

The data adds a caution. GameDiscoverCo found that games which underperformed at launch had spent an average of 411 days on Steam before release, against 214 for games that did well. That is a correlation, not a cause: long pre-release periods often belong to troubled projects. The lesson is not to post late, but to keep a long-running page alive. Our guide to when to make your Steam page goes further.

Running the page until launch

A Coming Soon page left alone for a year collects a trickle; one that is fed collects a curve. A cadence that works for many small teams:

  • Every two to four weeks: an announcement or event on the page about something visible, a new area, a mechanic, a playtest.
  • Every milestone: refresh the screenshots and trailer so the page shows the game as it is now.
  • A demo when it is good: it can live on the page, and its release unlocks one email to your wishlisters within two weeks.
  • Every festival you fit: themed fests, Next Fest once, independent showcases.
  • Every link you share points at the page with a wishlist ask: trailers, devlogs, social posts, press emails.
  • Every month: read the wishlist report by day and source, and note what moved it.

What the page should show at each stage

The page evolves with the game:

Practice, not a Valve rule. Valve requires only an approved page, up for at least two weeks before release.
StageRelease date displayWhat the page carries
AnnouncementYear or Coming SoonCapsule, 5+ screenshots of real play, a short teaser, a clear short description
Mid-developmentQuarter or yearUpdated screenshots, a gameplay trailer, regular events
Demo outQuarter or monthDownload Demo button, demo-specific events, festival entries
Final monthsMonth, then exact dateLaunch trailer, final screenshots, the launch discount set before release

Where the principle breaks

Posting early only pays if the page can earn interest. A page with placeholder art and a vague description posted a year early can collect followers who never return and set a first impression you then have to undo. If the game cannot yet show five screenshots you are proud of, the time is better spent making them; a strong page posted later beats a weak page posted early.

Where Flockbay fits

Flockbay drafts the Coming Soon page from the game itself, store copy, tags, capsules and screenshots from real frames, as a .zip you upload yourself, and drafts the posts that send players to it. Its Steam numbers read your followers and an estimated wishlist range for free, and your exact wishlists from your own Steamworks key, which never leaves your machine. Preparing the page by hand and its .zip are free; drafting is free in beta until 1 December 2026.

Questions

Can players wishlist a Coming Soon game?
Yes. That is its main job, and Steam emails every wishlister when the game releases.
How long must a Steam Coming Soon page be up before release?
At least two weeks. Most developers post it months earlier to collect wishlists.
What is the difference between following and wishlisting on Steam?
A wishlist puts the game on the player's list, and Steam emails them at release and at discounts of 20% or more. Following puts your announcements in their activity feed. Followers are public for every game; wishlist counts are visible only to the developer.
Does approval publish my Coming Soon page?
No. After Valve approves it, you press Post as Coming Soon to make it public.
Is it bad to put a Steam page up too early?
Valve says long lead times are not a strong downside: players who wishlist two years ahead are about as likely to buy as those who wishlist two weeks ahead. Wait until the art direction and core features are settled.

Flockbay

The free AI game maker for Windows, macOS and Linux.