How to make a Steam store page, step by step

6 min read

By Eduardo Orellana ·

A Steam store page is built in Steamworks' Store Presence editor, section by section: basic info and links, the short description (plain text, a few hundred characters) and About This Game, at least five tags ordered by weight, the four required capsules (920x430, 462x174, 1232x706, 748x896) and the library assets, at least five 1920x1080 gameplay screenshots, a trailer (Steam cuts its hover microtrailer from your first video), languages, system requirements, and the content survey with its AI section. Every required section must be complete before you press Mark as Ready for Review, at least seven business days before you want the page live; review usually takes 3 to 5 business days, and once approved you press Post as Coming Soon.

The page is your game for most of the people who will ever see it

Most players who meet your game meet its store page, not the game. They see a capsule in a list, open the page, watch a few seconds of the trailer or glance at the first screenshots and the short description, and decide whether to wishlist in moments. Building the page is not paperwork before the marketing; it is the marketing, and for months before launch it is the only version of the game anyone can find.

So the order of work matters. Write and make the parts players see first with the most care, and fill in the rest correctly. This guide goes through every section in the order Steamworks presents it, with Valve's rules for each.

Before you start

You need a Steamworks account, the Steam Direct fee paid for the game (which gives you the app credit to create it), and the permissions to edit and publish its store page. Settle the name first: Valve's rule is that a game's name cannot be changed once it has been through the pre-release review. Settle the art direction too, because Valve's own advice is to post the page once the look and core features are fairly settled.

Every section, and what Valve requires

The Store Presence sections, with the rule that decides each:

Source: Steamworks store documentation, read 18 October 2026.
SectionValve's requirementPlayers notice it
Basic infoName, developer, publisher, genre, release date display; website and social links go here and only hereRarely
Short descriptionPlain text, a few hundred characters, nothing time-bound such as "Now Available"Always
About This GameBold and images allowed; each image under 5 MB, under 15 MB together; no links, QR codes or other Steam productsSkimmed
TagsAt least 5 before launch; top 20 count; top 5 describe the gameIndirectly, through recommendations
Capsules920x430, 462x174, 1232x706, 748x896; name and official subtitle onlyAlways
ScreenshotsAt least 5, 1920x1080 or larger, 16:9, gameplay only; 4 or more marked suitable for all agesAlways
TrailerOptional but expected; the first video becomes the hover microtrailerOften
LanguagesInterface, Full Audio, Subtitles per language, as the game supportsWhen it matters to them
System requirementsMinimum and recommended per OSBefore buying
Content surveyContent descriptors, mature content, generative AIThrough ratings and the AI disclosure

The four things players judge first

  1. The capsule. It appears in lists at 120 by 45 pixels; the name and one subject have to read there. See Steam capsule art.
  2. The trailer, or its first seconds. Steam generates the microtrailer players see on hover from your first store page video, and it cannot be customised, so the first video should open on gameplay.
  3. The first screenshots. Valve wants gameplay only: no concept art, no pre-rendered cinematics, no awards or marketing text. Put the most representative moment first. See how many screenshots.
  4. The short description. One or two sentences that say what the player does and why it is different. See our short description guide.

Writing About This Game

Valve's guidance is to keep it skimmable: no walls of text, key features in bold, little jargon. A structure that works: open with the hook again, then three to five features, each a bold lead-in, a sentence or two and a textless GIF showing it. No links to other sites, nothing that imitates Steam's own buttons or capsules, and no other Steam game named or shown; related games of yours belong in the More From section. Awards and press quotes can go here, never on the capsules. Our guide to GIFs in a Steam description covers the image limits.

Tags, languages, requirements, content survey

  • Tags: specific sub-genres first, generic tags last; rarer tags weigh more in recommendations. See Steam tags.
  • Languages: list only what the game supports, as Interface, Full Audio or Subtitles; the store page text can be translated separately. See store page localization.
  • System requirements: measured on real machines, not copied. See system requirements.
  • Content survey: answer for what is in the game; it drives regional ratings and mature-content filtering, and its AI section becomes the disclosure on the page. See the content survey and the AI disclosure.

Review, then Coming Soon

  1. Complete every required section; the checklist on the app's landing page shows what is missing.
  2. Press Mark as Ready for Review at least seven business days before you want the page live. Review usually takes 3 to 5 business days, and reviewers check the page describes only what will be in the game at launch.
  3. Once approved, press Post as Coming Soon. Approval does not publish the page by itself.
  4. Keep it up as Coming Soon for at least two weeks before release, which is Valve's minimum; most developers keep it up for months to collect wishlists.

After that you can edit the page at any time; see updating a Steam page.

A two-day plan for a first page

  • Day one, morning: capture 20 to 30 gameplay screenshots at 1920x1080; pick the best five to eight.
  • Day one, afternoon: make the capsules from your key art or a real frame; test the small capsule at list size.
  • Day two, morning: write the short description and About This Game; choose and order tags from comparable games.
  • Day two, afternoon: languages, system requirements, content survey, AI disclosure; preview the page; submit for review.

The trailer can follow; a page with strong screenshots and no trailer is better than no page while the trailer is cut.

Where Flockbay fits

Flockbay's Steam page builds all of this from the game itself: it drafts every field from your approved brief, comparable Steam games and the project, cuts the seven capsule and library images from a real frame, takes the screenshots at 1920x1080, answers the content survey and AI disclosure for you to check, and exports the page as a .zip with a README naming the Steamworks page each file goes on. You upload it yourself; Flockbay sends nothing to Steam. Drafting is free in beta until 1 December 2026, and the page by hand and its .zip stay free.

Questions

How long does it take to make a Steam page?
The writing and art take days to weeks; then Valve reviews the page, usually in 3 to 5 business days. Submit at least seven business days before you want it live.
How many screenshots does a Steam page need?
At least five, 1920x1080 or larger, showing gameplay only, with at least four marked suitable for all ages.
Can I put links on my Steam store page?
Only in the website and social link fields under Basic Info. About This Game may not link to other sites, show QR codes or imply URLs.
Do I need a trailer to publish a Steam page?
It is not required for the page, but it is expected, and Steam cuts the hover microtrailer from your first video. A page can go up with strong screenshots while the trailer is finished.

Flockbay

The free AI game maker for Windows, macOS and Linux.