Looking for a Godot AI plugin
Stage Engine is not an addon for your existing Godot install. It is an app with Godot inside it, and the reason is the difference between a plugin that works and one that works on your machine only.
The straight answer
If you came here looking for something to drop into `addons/` in your existing project, this is not that. Stage Engine is a standalone desktop application for Mac and Windows, and it ships with its own copy of Godot inside the bundle.
That is a real difference and worth understanding before you decide it is the wrong shape. It does not mean your work is locked away: the project it produces is a normal Godot project in a folder on your disk, which you can open in Godot directly whenever you like.
Why not a plugin
An editor plugin inherits every variable in the user's setup. Which Godot version, which renderer, which of six ways their project is laid out, which other addons are installed and what those addons have already changed. A plugin that generates code has to be right across all of that, and it cannot be, so it is right on the developer's machine and unreliable everywhere else.
Shipping the engine removes the variables. There is one Godot version, one project shape, one set of capabilities present. When Director 1 writes GDScript, it is writing against a world it can actually see, in an engine it knows the version of. That is most of the difference between generated code that works and generated code that references a node that does not exist.
It also removes the install problem. There is no engine to download separately, no version to match, and no addon to keep in step when either side updates.
What the app does that a plugin would not
A plugin sits inside the Godot editor and inherits its interface. Stage Engine has its own builder, which is where you shape terrain, outline water, set weather and sky, and place buildings and characters by hand. That is the half of the work you do, and it is designed for it rather than bolted into a panel.
The other half is Director 1 writing the code. You describe what should happen and it writes GDScript into the project. You play it locally, decide what is wrong, and say so.
Neither half of that fits comfortably into a dock panel in someone else's editor, which is the practical reason as much as the technical one.
If you are already a Godot developer
Be honest with yourself about what you want. If you write GDScript happily and want completion and refactoring help inside the editor you already use, an editor-integrated assistant is the right category and this is not it.
If what you want is to build worlds fast without writing the behaviour code, this is worth trying, and the output is a project you can take back into Godot at any point. Some people use it for the world and the first pass of systems, then continue in Godot directly. Nothing prevents that.
Building needs an internet connection because Director 1, asset generation and world data come over the network; playing does not. The download is free with a free plan, and Indie at $10 a month and Pro at $50 buy more usage rather than a different engine.
Questions
- Is there a Stage Engine addon for the Godot editor?
- No. Stage Engine is a standalone desktop app for Mac and Windows with Godot bundled inside it.
- Can I use it on an existing Godot project?
- It is built around projects it creates and manages. What it produces is a normal Godot project you can then open and continue in Godot directly.
- Which Godot version does it use?
- The one that ships inside the app, which is what makes the generated code reliable.
- Do I need to install Godot separately?
- No.
- Can I take the project into Godot afterwards?
- Yes. It is a folder on your disk containing an ordinary Godot project.