Locator withholds the answer

5 min read

By Eduardo Orellana ·

Geoguessr scores a pin at once. Locator, a mystery about a missing archaeologist, confirms nothing until three pins are right together.

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A pin is an accusation

Geoguessr already plays like a detective game, and it throws the feeling away at the end of every round. You read a road sign, a plant, a bollard, you drop a pin, and the game tells you the kilometres at once. The correction is immediate, which is why you can brute-force the next guess.

Locator keeps the photographs and refuses the instant score. Abigail Lidari, an archaeologist, has vanished on another planet, and what you hold is her journal, a map, and the pictures she took. A pin is a claim about where she stood. Borrowing a trick from Return of the Obra Dinn, by Lucas Pope in 2018, the game confirms nothing until three pins are right at once. Guessing gets expensive. That is what turns a map quiz into a case.

Location guessing is already detective work

Guessing a location from evidence is deduction with a map attached. Geoguessr puts you somewhere on Earth at street level and asks you to name the spot using only what is in frame.

There is more in frame than you think. You read the road and its markings, the angle of the sun, the cars, the shape of the houses, the signage, the electricity poles, and whatever text you can make out.

You gather, you infer, something clicks, and you commit. That loop is the detective loop, run at the scale of a continent.

The reveal at the end is an accusation in everything but name. You point at a spot and say it happened here, and only then does the game tell you how wrong you were. Locator takes that overlap seriously and asks what happens if the thing you are pinning down is not a country or a road, but a disappearance on another planet.

Locator turns the map into a case file

Locator reframes the pin as evidence rather than a score. Abigail Lidari, an archaeologist, has landed on an alien planet and vanished. What you are handed is a journal, a map of the planet, and a stack of photographs she took along the way.

Every photograph is a scene to work. The question is never what the picture shows, but where Abigail had to be standing to take it.

The first puzzles teach the method plainly. Three photographs cover the crash site and the landmarks around it, a tree and an obelisk among them. Line those landmarks up against the map, triangulate the camera, drop the pin.

Mechanically this is still the Geoguessr pleasure. Emotionally it is not. Nobody is chasing points. You are retracing the route of someone who did not come back.

Delayed confirmation fights brute force

Holding back the answer is what stops a map puzzle from becoming a nudging exercise. Instant feedback lets players shuffle a guess a few pixels at a time until the game says yes, and the deduction never has to happen.

Locator sidesteps that by borrowing a confirmation trick from Return of the Obra Dinn: nothing is confirmed until three pins are correct at once.

That one rule reshapes behavior. A lucky guess proves nothing on its own, and a wrong hunch cannot be walked into the right answer, because nothing is scored pin by pin. You have to be confident across several pieces of evidence before anything is validated.

What is left is a detective rhythm. Collect, theorise, mark the evidence, and hold your nerve until the case snaps together.

The puzzles outgrow simple map reading

Landmark matching only carries the demo so far. Photographs start coming from indoors. Others show structures generic enough to exist in several places at once, like huts on stilts. Some cannot be placed from the map at all.

Abigail's journal is what fills the gap. Constellations, sailing routes, diagrams, headings, latitude, longitude: it is a working reference, not a keepsake.

Solving the later photographs means putting the image next to the writing, doing a little maths, reading the sky, ruling options out, and stacking several small deductions into a single position.

That is the territory strong modern detective games occupy, Rise of the Golden Idol and The Roottrees are Dead among them. Nothing is gated behind reflexes or inventory logic. The answer sits in the relationships between pieces of evidence.

Mystery needs usable atmosphere

Atmosphere earns its place in a puzzle game when the player can reason with it. Locator's alien planet manages both: the landmarks and structures carry a Myst and Riven strangeness while staying legible enough to reason from.

Get that balance wrong and a beautiful world stops working. Scenery that cannot be read as evidence is decoration, however striking. The demo's strongest images are the ones doing atmospheric and functional work at the same time.

The journal went through the same correction. Earlier versions apparently gave more room to diary pages about Abigail's character and her emotional state, and playtesters treated those pages as noise between the ones that helped.

Outer Wilds is the better model, with story and puzzle information wound together rather than shelved separately. Ideally a scrap of text tells you something about the world and hands you something to think with.

The design lesson

The demo works because it read Geoguessr correctly. Underneath the map, that game is about observation, inference, geography, and the moment you commit.

Move that structure to an alien archaeology mystery and location guessing becomes evidence analysis. The map is a suspect board. The photographs are witness statements. The journal is the reference shelf. Each pin is an accusation.

The lesson worth taking is how little detective design actually requires. No murder, no culprit, no dialogue tree. Just clues a player can read, combine, doubt, and finally stand behind.

Whether your own version of that holds up is not a question you can answer on paper. Build the smallest playable version, place a few pins yourself, and see whether the deduction happens or the guessing does.

Build it in Flockbay

In the Flockbay app, describe three photographs, a map, and a rule that nothing is marked correct until three guesses agree. Do not ask for a mystery plot first. Play it. If you can spray pins until the score moves, the confirmation is still too cheap.

The detective mystery template is a starting shape. The AI point-and-click maker is where the journal and the pictures belong.

Flockbay

The free AI game maker for Mac or Windows PC.