Edition two
State of AI game making
What people ask for, what they build first and how they playtest when they make a game with AI, measured in the Flockbay app.
Published 3 October 2026. Data from 13 August to 29 September 2026. Every figure carries its n and its window.
Seven findings
- 79% of the first games people start with AI are 3D. (229 of 288 first projects; machines first opened 20 Aug–27 Sep 2026)
- The median first message to an AI game maker is 14 words; 46% are 12 words or fewer, and 19% run past 150. (261 accounts; 13 Aug–29 Sep 2026)
- When the AI asks a clarifying question, people pick one of its suggested answers 79% of the time. (442 of 558 answers, 101 machines; 24–29 Sep 2026)
- The median person presses Play about 3 minutes after the AI's first answer. (147 of 195 machines that got an answer; machines first opened 20 Aug–27 Sep 2026)
- The median playtest of an AI-built game lasts 42 seconds, and 58% end within a minute. (1,253 runs on 220 machines; 11–29 Sep 2026)
- People who play in their first sitting reach Play a median of 10 minutes after first opening the app. (195 machines that played in their first sitting; machines first opened 20 Aug–27 Sep 2026)
- One in seven first messages names an existing game. (37 of 261 first messages; 13 Aug–29 Sep 2026)
79% of first projects are 3D
79%n = 229 of 288 first projects · machines first opened 20 Aug–27 Sep 2026
Asked for their first game, 229 of 288 people chose 3D. Two cross-checks agree: when the AI summarised the idea it read it as 3D 71% of the time (97 of 137), and first messages that named a dimension said 3D 78% of the time (76 of 98).
The received wisdom runs the other way. 2D is cheaper to build, faster to iterate and easier to make look finished, which is why tutorials start there. People arriving with an AI start from the game they picture, and the game they picture has a camera behind a player controller.
The median first message is 14 words
14 wordsn = 261 accounts · 13 Aug–29 Sep 2026
The middle half of first messages runs from 6 to 64 words. 46% are 12 words or fewer, the length of a genre and a setting. At the other end, 19% are over 150 words: a full design document pasted in before the AI has asked anything.
Two very different openings, and neither is a brief. The short one leaves every decision to the AI; the long one makes every decision before any of them has been playtested.
People take the AI's suggested answer 79% of the time
79%n = 442 of 558 answers, 101 machines · 24–29 Sep 2026
When the AI asks a question before it builds, it offers answers to pick from. 79% of replies picked one; 17% wrote their own.
That makes the suggested answers the real design decisions in a first game, which is a responsibility as much as a convenience. The window is six days, and the next edition will say whether the share holds.
Play comes a median 3 minutes after the AI's first answer
3 min 1 sn = 147 of 195 machines that got an answer · machines first opened 20 Aug–27 Sep 2026
Of the people who got a first answer from the AI, 75% went on to press Play, and the median press came 3 minutes 1 second after that answer, after a median of one answer.
People do not wait for a finished game before they run it. They run the first thing that exists.
The median playtest lasts 42 seconds
42 sn = 1,253 runs on 220 machines · 11–29 Sep 2026
The middle half of runs lasts from 15 seconds to 2 minutes 31 seconds. 58% end inside a minute. These are not crashes: one of the 1,253 runs ended early.
A 42-second playtest is long enough to check whether the jump works and not long enough to learn whether the level is any good. It is the loop working as intended: play, stop, say what is wrong, play again.
First Play lands a median 10 minutes after first launch
9 min 59 sn = 195 machines that played in their first sitting · machines first opened 20 Aug–27 Sep 2026
For people who pressed Play in their first sitting, the median time from first opening the app to that press was 9 minutes 59 seconds. The middle half ran from 5 minutes 25 seconds to 17 minutes 8 seconds.
That time includes signing in, describing the game, answering the AI's questions and waiting for the first build.
One first message in seven names an existing game
14%n = 37 of 261 first messages · 13 Aug–29 Sep 2026
14% of first messages name a game that already exists, and 23% of accounts name one at some point (61 of 261). No single title reaches the 20-person floor, so this edition names none.
A reference game is the fastest brief there is, and the most dangerous: it carries a budget nobody said out loud.
How it was measured
- Who is counted: people using the Flockbay desktop app, most of them on Windows and most of them making a first game with AI. It is not a survey of studios or of game developers at large.
- Exclusions: test and internal rows, and any machine ever marked as an automated probe or seen under one of Flockbay's own accounts.
- Thresholds: no group under 20 is published, and every headline number rests on at least 100.
- Themes, dimensions and named games were coded from the words of first messages; no message is quoted.
- What changed: the builder moved into the Godot editor, and the AI's clarifying questions gained suggested answers late in September. The app now builds on the creator's own Claude or ChatGPT plan. Each edition says what changed in its window.
What this does not measure
- Whether the games were good. A playtest length says how long someone played, not whether they enjoyed it.
- The share of building turns on the creator's own Claude or ChatGPT account. That share is waiting on the 20-machine floor. It gets a figure when the group passes it. A hosted plan is the other lane, and it is not given a number while the account share is waiting.
- Developers working through their own agent over MCP or their own API key. Those groups are below the 20-machine floor this edition and get their own section when they pass it.
- Anything about which AI models were used, what they cost, or how often a turn failed.
The deep dives behind three of these figures: what first-time creators asked AI to build, how long a first game takes and where first-time creators stop. Our other report measures AI disclosure on Steam.
Reuse and citation
The figures on this page may be republished with attribution. Quote the n and the window with any figure: a share without its denominator is a share this page did not publish. The aggregates are in a CSV.
Flockbay, “State of AI game making”, edition two, 3 October 2026 (data 13 August to 29 September 2026). https://flockbay.com/reports/state-of-ai-game-making/
Corrections and questions: ed@flockbay.com. The next edition covers October to December 2026.
