iOS game maker: the honest position
By Eduardo Orellana · Updated
Flockbay runs on a Windows or Linux PC, and the games it builds run there. If your target is the App Store, here is exactly where that leaves you. Flockbay is free, AI included: free hosted AI every day, or your own Claude, ChatGPT, agent or API key. It runs on Windows and Linux, on the official Godot engine.
AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.
Intel or AMD Chromebook, with Linux turned on.
Two different questions
Searching for an iOS game maker can mean one of two things and they have different answers. Either you want to make a game on your iPhone or iPad, or you want to make a game for iPhone and iPad using a computer.
On the first: no. Flockbay is a desktop application for Windows and Linux. There is no iOS app, no iPad version and no browser version that would work around it. If the only device you have is a tablet, this is not a tool you can use, and that is not going to change with a setting.
On the second, the answer is longer and worth reading properly.
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What Flockbay is built for
It makes games that run locally on the copy of Godot bundled with the app, on your desktop machine. That is the case it is designed and tested around: Flockbay writes a brief with you, and once you approve it, builds the world, a 3D one with sculpted terrain and weather and things living in it, or a 2D one with tile ground, a band of scenery and sprites, and writes the GDScript. It plays the game itself to check its work, then you press play and your machine renders it.
That local-first design is also what shapes the games. A world sized for a desktop GPU is not automatically a world that runs on a phone. Thermal limits, memory, touch input and a five-inch screen are not adjustments, they are a different design. A game built here and moved to a phone unchanged will usually be a bad phone game even when it technically runs.
So the honest framing is that this is a desktop game tool. The app's Export makes a native Windows build. It is not a mobile authoring pipeline and there is no App Store path inside it.
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What you do have
A real Godot 4 project in a folder on your disk, which stock Godot opens. Godot is open source and has its own platform support, including an iOS export, and what you do with your project after it exists is genuinely yours: it is not locked to this app.
But be clear-eyed about what shipping to iOS involves regardless of tooling: an Apple developer account, Xcode on a Mac (Godot's iOS export needs both), signing, provisioning and review. That work exists whatever engine you use and it is not something a game maker removes. Anyone selling you a one-click path to the App Store is skipping over a real process.
If iOS is the actual goal of your project rather than a later maybe, a tool built around mobile output will serve you better than this one.
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If you just want to make something, a PC is the ordinary case
Then this works well on a Windows or Linux PC. Flockbay asks what it needs to know, one round at a time, each question with a recommendation, and writes a brief: what gets built first, what comes after, what is not in this version. Once you approve it, Flockbay builds the world: in a 3D project, sculpted terrain, water, weather, plants and characters; in a 2D project, tile ground and sprites at the position, rotation and scale the scene needs. It writes the GDScript for behaviour into your project either way, and plays it to check its own work. You play it locally and say what is wrong. When a call is pure taste, the same world tools are buttons around the Godot editor's view, so you can make that one change by hand.
Nothing about the process requires code, and everything about it requires judgement, which is the trade. Building needs an internet connection because the chat, asset generation and world data come over the network; playing what you built does not.
The download is free, and so is everything in it. Flockbay is free, AI included: free hosted AI every day, or your Claude or ChatGPT plan, your own agent, or an API key. Flockbay builds from a library of ready-made objects, or with Godot's own shapes.
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Questions
- Is there an iPhone or iPad version of Flockbay?
- No. It is a desktop app for Windows and Linux.
- Can I publish a game to the App Store with it?
- Not from inside the app: its Export makes a Windows build. You end up with a Godot project, which Godot's own iOS export can take further on a Mac with Xcode, and shipping to iOS involves an Apple developer account, Xcode and review regardless of the tool used.
- Is it a mobile game tool at all?
- No. It is built around games that run locally on a desktop machine, and games designed for that do not usually transfer to a phone unchanged.
- Does it run on Apple silicon Macs?
- The current app runs on 64-bit Windows 11 and on Linux as an x86_64 AppImage, with an earlier Mac build.
- What do I own at the end?
- A normal Godot project in a folder on your machine, on open-source software.
Related
- Android game maker
- AI mobile game maker
- Make a mobile game with AI
- Console game maker
- The best AI tools for making mobile games
- Multiplatform game maker: Godot underneath, so export is not proprietary
- What can Flockbay not do?
- A Unity alternative for people who do not write C#
- A Buildbox alternative for people who outgrew the drag and drop
Free to download for Windows and Linux.
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