Documentation

Director 1

When to use the manual controls

There are two ways to change your world, and they are good at different things. Asking is good at code and at scale. Doing it yourself is good at judgement.

Two paths, and only two

Either Director 1 does it, or you do it with the manual controls in Arrange. There is no third path where you ask for something and the world quietly changes without either of those happening.

Both write to the same project, and both are equally real. Switching between them mid-build is normal.

Ask Director 1 when

The change is about behaviour rather than appearance — how something moves, what happens when you touch it, what the rules of the game are. That is code, and code is what Director 1 writes.

Or the change is large and repetitive: generate a landscape, put a player in the world, set up weather from nothing. Doing that by hand is slow and the result is not better for having been slow.

Use Arrange when

You can see what is wrong but you cannot describe it. A shoreline that is nearly right, a hillside where the trees look sprayed on, a walk speed that feels heavy — these are faster to fix with a slider and your own eyes than to write a sentence about.

You also want Arrange whenever the answer is "a bit more" or "not there, there". Dragging is a more precise instruction than any sentence.

Arrange can only open worlds this app made. A Godot project you brought in from elsewhere can still be worked on with Director 1, but the builder will not open it.