Flockbay
When to use the manual controls
There are two ways to change your world. Flockbay builds it, world and code, from the brief. Doing it yourself, with the same tools, is for calls of pure taste.
For the game itself, see the AI game maker and the 3D game maker.
Two paths, and only two
Flockbay builds the world with its world tools. The same tools are buttons around the Godot editor’s 3D or 2D view, so any change it made you can make, or take back, yourself. There is no third path where you ask for something and the world quietly changes without one of those happening.
Both write to the same project, and both are equally real. Most of the building is Flockbay’s; reaching for your own hand for one change, then going back to the chat, is normal.
Ask Flockbay when
The change is about behaviour rather than appearance — how something moves, what happens when you touch it, what the rules of the game are. That is code, and code is what Flockbay writes.
Or the change is about the world as a whole: a landscape, a coastline, weather from nothing, a level’s tile ground, a player controller and something for them to do. That is what the brief and the world tools are for, and Flockbay plays the result before you do. Doing any of it by hand is slow, and the result is not better for having been slow.
Or you can say what is wrong. "The second village is too close to the first" is a sentence Flockbay can act on, held against the brief.
Use the builder when
You can see what is wrong but you cannot describe it. A shoreline that is nearly right, a hillside where the trees look sprayed on, a walk speed that feels heavy — these are faster to fix with a slider and your own eyes than to write a sentence about.
A flat world gives you the same kind of work in its own tools. Widening a ledge by a cell is a drag with Paint, and taking one back is a drag with the right mouse button. A crate that wants to be further left, turned slightly, and a size smaller is three drags with Select and no sentence at all.
You also want the builder whenever the answer is "a bit more" or "not there, there". Dragging is a more precise instruction than any sentence.
The builder’s tools need a Flockbay world. A Godot project you brought in from elsewhere still plays and can still be worked on with Flockbay, and tools such as Sculpt, Paint, Plants, Water, Sky and Weather need a world, which Flockbay asks before adding to that project.
Related
- The builder
- What Flockbay does
- Sculpt
- An AI game builder that builds the world, and leaves you the controls
- Plugins: where the manual controls live
- Plants
- Water
- Prompt to 3D game: questions first, then the world and the systems
