Crafting survival template
One resource, one recipe, one need the recipe changes. Don't Starve (Klei Entertainment, 2013) puts the need on a clock. The Forest (Endnight Games, 2018) puts it in the trees. Subnautica (Unknown Worlds, 2018) puts it under you, where the next recipe is air. If the recipe does not buy you time, it is a trophy. The AI survival game maker and the survival game maker are the need.
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What makes a crafting survival
Crafting survival: gathering materials and crafting tools to stay alive.
The games that set the standard are Don't Starve (Klei Entertainment, 2013), The Forest (Endnight Games, 2018) and Subnautica (Unknown Worlds, 2018).
What the template starts with
The crafting survival template starts with one resource, one recipe and one need. That is the smallest version of the loop that defines the genre: gather, craft, survive, explore further.
What to change first
Die of the need, then craft the one recipe and last longer. If the times match, the recipe is a collectable. Do not add a second biome to disguise that.
2D or 3D
The crafting survival template starts in 3D.
Related templates
Start from this template in the Flockbay app
Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
