Stealth horror template
One room, one place to hide, one hunter who turns. Alien: Isolation (Creative Assembly, 2014) is the long version. Outlast (Red Barrels, 2013) takes the weapon away so the hide is the only verb. You are not sneaking for style. You are sneaking because contact ends the scene. The AI stealth game maker is the cone. The AI horror game maker is why the cone belongs to something you do not fight.
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What makes a stealth horror
Stealth horror: hiding from something you cannot beat.
The games that set the standard are Alien: Isolation (Creative Assembly, 2014), Outlast (Red Barrels, 2013) and Little Nightmares (Tarsier Studios, 2017).
What the template starts with
The stealth horror template starts with one room, one hiding spot and one hunter. That is the smallest version of the loop that defines the genre: watch the hunter, hide, move when it turns.
What to change first
Hide once too late and die. Hide once early and get bored. The gap between those is the timing. A distraction item before that gap is a way to avoid learning it.
2D or 3D
The stealth horror template starts in 3D.
Related templates
Start from this template in the Flockbay app
Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
