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Turn-based strategy template

A small map, three units, one objective, and a turn that waits for you. Advance Wars (WayForward, 2023) is the unit on a tile. Heroes of Might and Magic III (New World Computing, 1999) is the army you walked across the week. Civilization VI (Firaxis Games, 2016) is the same end-turn button at a scale you should not start at. The AI strategy game maker and the strategy game maker are the turn. Do not also run an economy unless you meant 4X.

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What makes a turn-based strategy

Turn-based strategy: strategy played in turns, with time to plan.

The games that set the standard are Advance Wars 1+2: Re-Boot Camp (WayForward, 2023), Heroes of Might and Magic III (New World Computing, 1999) and Civilization VI (Firaxis Games, 2016).

What the template starts with

The turn-based strategy template starts with a small map, three units and one objective. That is the smallest version of the loop that defines the genre: plan, move, attack, end turn.

What to change first

Move a unit into the objective's range and end the turn without attacking, then try the reverse. The enemy should get a turn that punishes greed. If they never act, you built a puzzle with extra buttons.

2D or 3D

The turn-based strategy template starts in 2D.

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