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Civilization style template

Civilization (MicroProse, 1991) and its sequels let you build an empire from one settler, across history, one more turn at a time.

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What makes Civilization distinctive

Its tech tree, cities and wonders are the model for the whole 4X genre.

What the template starts with

The Civilization style template starts with a small map, one settler, one city and a short tech tree.

One settler, one city, a short list of discoveries, and the urge to take one more turn. Civilization (MicroProse, 1991) and Civilization VI (Firaxis Games, 2016) are that itch. This is not a factory. There is no belt. 2D map, a handful of tiles. A tech that does not change what the city can build is a tooltip.

What to change first

Research one thing that lets the city build something it could not, and refuse a second city until that building exists. The AI strategy game maker is the turn. The itch to take another turn only works if the last turn changed the map.

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.

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