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Final Fantasy style template

Final Fantasy (Square, 1987) and its sequels are party adventures with a large story, memorable characters and battle systems that change each game.

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What makes Final Fantasy distinctive

The classic entries use turn-based or active-time battles, where a gauge fills before each action.

What the template starts with

The Final Fantasy style template starts with a party of three, one active-time battle and a town to return to.

A party, a long story, and a battle system you should pick once and keep. Final Fantasy (Square, 1987) changed that system every sequel, which is a reason not to change it in your first afternoon. Three scenes, one battle, characters who are not interchangeable. 2D until the battle is readable. A single silent protagonist in a field is a different RPG.

What to change first

Give the party two different commands and a story line that uses their names. If you can swap them for identical fighters, you have a mob. The AI JRPG maker is the town-and-battle shape.

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.

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