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Roguelike platformer template

You die, you keep almost nothing, and the rooms are not the same rooms. Spelunky 2 (Mossmouth, 2020) is strict about the nothing. Dead Cells (Motion Twin, 2018) lets a little persist. If the thing you keep makes the next run trivial, you skipped the jump. The AI roguelike maker is the death. The AI platformer maker is the jump inside the run.

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What makes a roguelike platformer

Roguelike platformer: platforming through randomised levels, starting over when you die.

The games that set the standard are Spelunky 2 (Mossmouth, 2020), Dead Cells (Motion Twin, 2018) and Rogue Legacy 2 (Cellar Door Games, 2022).

What the template starts with

The roguelike platformer template starts with one randomised room layout and one enemy. That is the smallest version of the loop that defines the genre: run, grab, die, start a new run.

What to change first

Finish two runs and list what carried over. If the list is long, cut it until the second run can still kill you in the first room.

2D or 3D

The roguelike platformer template starts in 2D.

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