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Precision platformer template

One hard screen and a retry faster than your annoyance. Celeste (Maddy Makes Games, 2018), Super Meat Boy (Team Meat, 2010) and N++ (Metanet Software, 2015) all put you back on the screen you died on. Coyote time, the frames after you walk off where the jump still counts, is the kindness you tune. The AI platformer maker is the jump. The AI puzzle platformer maker is the room if the screen is really a puzzle.

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What makes a precision platformer

Precision platformer: tight, difficult jumps with instant retries.

The games that set the standard are Celeste (Maddy Makes Games, 2018), Super Meat Boy (Team Meat, 2010) and N++ (Metanet Software, 2015).

What the template starts with

The precision platformer template starts with one hard screen with instant respawn. That is the smallest version of the loop that defines the genre: try, die, retry instantly, master the screen.

What to change first

Die, respawn, and be moving again before you have time to sigh. Then adjust coyote time until a barely-late jump feels like your fault, not the game's.

2D or 3D

The precision platformer template starts in 2D.

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