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Collectathon platformer template

One level, ten heights, and a few collectables you are meant to see and not take yet. Banjo-Kazooie (Rare, 1998) and Super Mario 64 (Nintendo, 1996) are that view. Yooka-Laylee (Playtonic Games, 2017) is the later argument about the same shape. If the first minute empties the counter, the heights were flat. The AI platformer maker is the jump. The 3D game maker is the space you are jumping through.

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What makes a collectathon platformer

Collectathon platformer: platforming levels packed with things to find.

The games that set the standard are Banjo-Kazooie (Rare, 1998), Yooka-Laylee (Playtonic Games, 2017) and Super Mario 64 (Nintendo, 1996).

What the template starts with

The collectathon platformer template starts with one level with ten collectables at different heights. That is the smallest version of the loop that defines the genre: explore, spot, reach, collect.

What to change first

From the start, point at one collectable you cannot reach. Add one move that gets that one only. A counter that ticks for free teaches nothing.

2D or 3D

The collectathon platformer template starts in 3D.

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