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3D platformer template

The camera is part of the jump. Super Mario Odyssey (Nintendo, 2017) keeps the landing readable from behind you. Astro Bot (Team Asobi, 2024) does the same at a smaller scale. A collectable you cannot see until you have already missed it is a camera bug, not a secret. The AI platformer maker is the jump. The 3D game maker is the camera that can ruin it.

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What makes a 3D platformer

3D platformer: running and jumping through 3D spaces with a moving camera.

The games that set the standard are Super Mario Odyssey (Nintendo, 2017), Astro Bot (Team Asobi, 2024) and A Hat in Time (Gears for Breakfast, 2017).

What the template starts with

The 3D platformer template starts with one small level with a jump that feels good and one collectable. That is the smallest version of the loop that defines the genre: run, jump, explore, collect.

What to change first

Jump to one platform while the camera is behind you, then while it is not. If only the second jump fails, fix the camera before you add a second collectable.

2D or 3D

The 3D platformer template starts in 3D.

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