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Dead Space style template

Dead Space (EA Redwood Shores, 2008) made you cut enemies' limbs off rather than aim for the head, and put the health bar on your character's spine.

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What makes Dead Space distinctive

There is almost no on-screen interface: information lives in the world.

What the template starts with

The Dead Space style template starts with one corridor, one enemy that only stops when its limbs are cut, and health shown on the character.

You aim for the limb, not the head, and the health is on the body because the screen is trying to stay out of the way. Dead Space (EA Redwood Shores, 2008) is that pair of decisions in a corridor. One enemy that stops when it is cut apart, not when a bar empties. 3D, and a small corridor, because the read of the limb is the camera's job.

What to change first

Make a headshot fail and a severed limb succeed before you add a second weapon. If both kill the same way, you have an ordinary shooter in a helmet. The AI survival horror maker still wants you poor. The cut is the extra rule.

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