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Jump-scare horror template

You watch, you wait, and the thing moves when your attention is on the wrong camera. Five Nights at Freddy's (Scott Cawthon, 2014) is the cameras. P.T. (Kojima Productions, 2014) is the same hall. The scare is cheap if the previous second was identical. Change the quiet. The AI horror game maker is the family, and it will not time the flinch for you.

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What makes a jump-scare horror

Jump-scare horror: sudden frights built on timing and quiet.

The games that set the standard are Five Nights at Freddy's (Scott Cawthon, 2014), Poppy Playtime (Mob Entertainment, 2021) and P.T. (Kojima Productions, 2014).

What the template starts with

The jump-scare horror template starts with one room with cameras and one thing that moves when you look away. That is the smallest version of the loop that defines the genre: watch, wait, flinch.

What to change first

Run the scene with the scare disabled and see if the player is already uneasy. Then put the scare on the difference they noticed. A louder sting on an unchanged frame is a trailer.

2D or 3D

The jump-scare horror template starts in 2D.

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