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Dungeon crawler template

Three rooms, one enemy type, one chest. Legend of Grimrock (Almost Human, 2012) is the grid. Darkest Dungeon (Red Hook Studios, 2016) is the price of continuing. The chest has to be worth the room that guarded it, or the third room is a corridor. The AI dungeon crawler maker and the AI dungeon generator are the pages for going deeper on purpose.

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What makes a dungeon crawler

Dungeon crawler: you explore dangerous underground levels, fight, and find loot.

The games that set the standard are Legend of Grimrock (Almost Human, 2012), Darkest Dungeon (Red Hook Studios, 2016) and Enter the Gungeon (Dodge Roll, 2016).

What the template starts with

The dungeon crawler template starts with three connected rooms, one enemy type and one chest. That is the smallest version of the loop that defines the genre: enter a room, fight, loot, go deeper.

What to change first

Clear the three rooms and ask whether you would open the chest again if the enemy hit harder. If the answer is no, the loot is a sticker. A fourth room is how you avoid that question.

2D or 3D

The dungeon crawler template starts in 2D.

Related templates

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.

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