Spectacle fighter template
The first enemy has to leave the ground. Bayonetta (PlatinumGames, 2009) is a dodge in the last moment and a juggle after it. Metal Gear Rising: Revengeance (PlatinumGames, 2013) is what you do once they are up. Tune the launch before you build a set piece around it. The AI fighting game maker is a smaller fight you can steal a dodge from, not this air combo.
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What makes a spectacle fighter
Spectacle fighter: flashy combat built to look spectacular, with big combos and set pieces.
The games that set the standard are Bayonetta (PlatinumGames, 2009), Metal Gear Rising: Revengeance (PlatinumGames, 2013) and Devil May Cry 3 (Capcom, 2005).
What the template starts with
The spectacle fighter template starts with one enemy you can launch into the air and juggle. That is the smallest version of the loop that defines the genre: combo, juggle, dodge at the last moment, finish.
What to change first
Launch one enemy and land two hits before they touch the floor. If they fall immediately, the gravity is the bug, not the lack of a second weapon. A quick-time cutscene will not teach the juggle.
2D or 3D
The spectacle fighter template starts in 3D.
Related templates
Start from this template in the Flockbay app
Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
