Arena brawler template
Two fighters, one platform, and a launch that decides the match by who leaves the stage. Super Smash Bros. Ultimate (Bandai Namco and Sora, 2018) is the huge version of that rule. Brawlhalla (Blue Mammoth Games, 2017) shows it still works with a short move list. Change how far a heavy hit carries before you add a third fighter. The AI fighting game maker covers the wider fight, and the fighting game maker is the one-on-one case beside it.
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What makes an arena brawler
Arena brawler: several fighters knock each other around a small stage, often off its edges.
The games that set the standard are Super Smash Bros. Ultimate (Bandai Namco and Sora, 2018), Brawlhalla (Blue Mammoth Games, 2017) and Rivals of Aether (Dan Fornace, 2017).
What the template starts with
The arena brawler template starts with two fighters on one platform with a basic attack and a launch. That is the smallest version of the loop that defines the genre: hit, launch, recover, ring out.
What to change first
Launch each other until a heavy hit rings out and a light hit leaves you near the edge, still alive. That gap is the template. A weapon, a ceiling, or a third body waits until the gap is obvious to someone who has never played this.
2D or 3D
The arena brawler template starts in 2D.
Related templates
Start from this template in the Flockbay app
Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
