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Sprite Staticbody Builder and Godot 4.7.2

By Rohan Choudhary, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Sprite Staticbody Builder v1.0.1 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v1.0.1, released 21 September 2026
Publisher
Rohan Choudhary
Licence
MIT
Minimum Godot
Not stated
Size
709 KB
Code
21 GDScript files
Installs into
addons/sprite_staticbody_builder

Classes it adds (18)

  • SpriteStaticBodyCollisionGenerator
  • SpriteStaticBodyCollisionPreview
  • SlimeJourneyPlayer
  • SpriteStaticBodySimplifier
  • BumperPad
  • CollectibleStar
  • CrumblingPlatform
  • GoalArea
  • HazardArea
  • IcePlatform
  • KeyItem
  • LockedDoor
  • OneWayMembrane
  • PressurePlate
  • RealtimeShadow2D
  • RotatingObstacle
  • TeleportPortal
  • WindVent

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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