Runtime Controls Remapping and Godot 4.7.2
By dastmo, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.
Does it work on Godot 4.7?
Runtime Controls Remapping v.1.3.1 did not load in our check on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. Godot reported:
Parse Error: Identifier "ControlsRemap" not declared in the current scope. (res://addons/runtime_controls_remap/input_remap_button.gd:23)
That is one automated check in an empty project, not a verdict on the plugin in yours. Some plugins expect a setup step, another plugin or an autoload of their own before they load; check the plugin's own instructions and issue tracker, and try it in a copy of your project.
What the release contains
- Release checked
- v.1.3.1, released 25 September 2026
- Publisher
- dastmo
- Licence
- MIT
- Minimum Godot
- 4.0
- Size
- 8 KB
- Code
- 3 GDScript files
- Installs into
- addons/runtime_controls_remap
- Autoloads it registers
- ControlsRemap
- Store tags
- GDScript, Input, Input Actions, InputMap, Remap
Classes it adds (1)
Get it
The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.
