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Quacky Input Contexts and Godot 4.7.2

By nurquack, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Quacky Input Contexts v1.0.1 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v1.0.1, released 1 October 2026
Publisher
nurquack
Licence
MIT
Minimum Godot
Not stated
Size
36 KB
Code
11 GDScript files
Installs into
addons/quacky_input_contexts
Store tags
Input, Input Manager, Tool, Easy, Input Contexts

Classes it adds (9)

  • IMC
  • IMCSet
  • IMCActionUnit
  • IMCAddActionUnit
  • IMCAddContextUnit
  • IMCRefreshUnit
  • IMCContextOptionButton
  • IMCContextUnit
  • IMCPanel

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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