Localization AI and Godot 4.7.2
By Ismail Filipov Ivanov, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.
Does it work on Godot 4.7?
Localization AI v0.0.5-stable loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.
Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.
What the release contains
- Release checked
- v0.0.5-stable, released 20 June 2026
- Publisher
- Ismail Filipov Ivanov
- Licence
- MIT
- Minimum Godot
- 4.7
- Size
- 81 KB
- Code
- 10 GDScript files
- Installs into
- addons/localization_ai
- Store tags
- AI, Localization
Get it
The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.
